Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Yule Rat

Postby Cyainlumb » Tue Dec 24, 2024 2:42 pm

You're just talking out of your ass, we're a village of 6 and were one of the first groups to spawn and complete the rat dungeon...lol

Cheese making isn't dead either. Our rat dungeon was Chabis, just so happens people got MBC. I'm not willing to argue that the dungeon doesn't need nerfing, it needs to be, in my opinion, time locked till probably week 4 or something. Even if you decrease cheese, decrease loot, overall the entire dungeon will be extremely beneficial and beat most dungeons.

Jorb/Loftar unironically the second time they have actually opened their ears and listened to the community and taking it serious. I'm sure they'll develop something makes it to where spawning this dungeon is insanely good but isn't going to just outscale anybody who doesn't get one.

Also game is just dead because it's dead, feels about that time anyways.
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Re: Game Development: Yule Rat

Postby Fostik » Tue Dec 24, 2024 2:56 pm

Cyainlumb wrote:Jorb/Loftar unironically the second time they have actually opened their ears and listened to the community and taking it serious. I'm sure they'll develop something makes it to where spawning this dungeon is insanely good but isn't going to just outscale anybody who doesn't get one.


That was cloak and dagger situation, when devs asked for opinions and ideas on game and stuff, while kept a big stinky bomb behind
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Re: Game Development: Yule Rat

Postby azrid » Tue Dec 24, 2024 3:11 pm

They should stop adding OP foods to dungeons in general.
You should get more wild dreams and special curios in stead.
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Re: Game Development: Yule Rat

Postby Vert » Tue Dec 24, 2024 3:29 pm

azrid wrote:They should stop adding OP foods to dungeons in general.
You should get more wild dreams and special curios in stead.

food needs only for pvp and this game is sandbox.
so we need more activity that includes stats and tryharder should be limited in getting stats.

we have people who like pvp and get stats and people who didnt like pvp and didnt get stats.
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Re: Game Development: Yule Rat

Postby WrexHam » Tue Dec 24, 2024 4:19 pm

Vert wrote:
azrid wrote:They should stop adding OP foods to dungeons in general.
You should get more wild dreams and special curios in stead.

food needs only for pvp and this game is sandbox.
so we need more activity that includes stats and tryharder should be limited in getting stats.

we have people who like pvp and get stats and people who didnt like pvp and didnt get stats.



This game always was PVP and should always stay PVP. I understand if you don t like fighting and love survival games.
Maybe they should make next world a bit different. Maybe 4 big continents on each side of the world. And those who would live on same wouldnt be able to kill each other. I have no idea how they would do this LOL.

But lets say later in game middle of the map opens/ would be locked. There would be a big island in the middle of map and ppl would get there loots and some other things that give your stats fighting some hardcore animals etc. I think this would solve problem of killing each other in the begining. Maybe villages settlements to work together. I don t know maybe i am wrong.

But i think PVP should stay in game. Is shit when you get killed coz someone is bored i get that.

Anyways.. is anyone fixing this server LOL :D
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Re: Game Development: Yule Rat

Postby Zentetsuken » Tue Dec 24, 2024 7:30 pm

As much as I am of the opinion that the outrage over the new dungeons is wildly blown out of proportion, I am also of a mind that dungeons (especially the lower tier ones) are not the endgame content they were meant to be.


It would be super cool if they offered less 'must have's and more larp shit. Every dungeon should have it's own rock or wood type, even if it's low q. All the weird lanterns and structures should be lootable, and all the stuff is there for them to offer fun aesthetic gear.

Special rat hide patches dropping from dungeon rats to make special aesthetic rat gear? Yes, please. We need this equivalent in all dungeons.
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Re: Game Development: Yule Rat

Postby joojoo1975 » Tue Dec 24, 2024 8:19 pm

Zentetsuken wrote:Special rat hide patches dropping from dungeon rats to make special aesthetic rat gear? Yes, please. We need this equivalent in all dungeons.

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Re: Game Development: Yule Rat

Postby jordancoles » Tue Dec 24, 2024 8:21 pm

I'd like it if completing a dungeon unlocked crafting recipes like the lanterns/torches/pillars in bat/ant/beaver dungeons, or if we could just pick these things up and bring them home with us

Even if the containers are just reskinned small chests or whatever it would be a nice thing:tm:
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Re: Game Development: Yule Rat

Postby mulamishne » Tue Dec 24, 2024 8:37 pm

Devs did a great job at balancing mine levels with the time delay to strength, mbc early kinda fucks that imo.

Also not a big fan of the needle, but would be awesome as a skin or unlock you learn to craft!
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Re: Game Development: Yule Rat

Postby DonVelD » Tue Dec 24, 2024 11:16 pm

craftable reskins would be cool yeah
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