Game Development: Surveyor's Delight

Announcements about major changes in Haven & Hearth.

Re: Game Development: Surveyor's Delight

Postby Audiosmurf » Wed Aug 06, 2025 12:24 am

Literally all you have to do to not get stomped in the first couple of days is play a little scared, hide in a cave, don't live by the water, etc. Security through obscurity like it's always been. Even if you gets fucked up, you lose what, a day or two of progress? A few hours? Who gives a fuck. Softies.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Surveyor's Delight

Postby BigCountry » Wed Aug 06, 2025 2:47 pm

Audiosmurf wrote:Literally all you have to do to not get stomped in the first couple of days is play a little scared, hide in a cave, don't live by the water, etc. Security through obscurity like it's always been. Even if you gets fucked up, you lose what, a day or two of progress? A few hours? Who gives a fuck. Softies.


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Re: Game Development: Surveyor's Delight

Postby magnet » Wed Aug 06, 2025 5:05 pm

The gnomes must be very hard at work guys
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Re: Game Development: Surveyor's Delight

Postby Neppy » Wed Aug 06, 2025 5:53 pm

W16 is far too active. Expect small updates every 2-3 months for another year. :oops:
https://www.havenandhearth.com/portal/track/
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Re: Game Development: Surveyor's Delight

Postby AlexNT » Thu Aug 07, 2025 2:58 am

SpacePig wrote:
Neppy wrote:The first few weeks of a fresh start are the most fun. HnH isn't build to be a forever game. Too much vertical progression that makes players rather wait for the next world than join late when most players have already quit.

I would play right now if I knew W16 was permanent but since it isn't, I'd rather wait.


Typical start of this game is that everyone looks for a place to settle down, but then each PvP faction repeatedly raids all their neighbors several times in a row:

1 Dry skin — they'll take it right off your drying rack.
2 If you manage to dry the skin before they come, they'll arrive when you're making leather and take everything along with your buckets. Your wattle fence won't help at all.
3 If you're clever and experienced enough to avoid these situations (only about 5%), they'll come as soon as your claim dries out. It's visible from three mini maps away, and there's no way to hide it.

Now, once you've built a palisade, they'll show up immediately, break it apart, and demand tokens or other in-game items you'll have bought for real money. They'll resell them for cash to players like yourself. If you refuse, they'll wait by your campfire every time it's green just to kill your character over and over again.

Therefore, the smartest low-faction groups flee far away as soon as they encounter griefer factions—everyone meets them eventually. Even if there are five or six of you, nothing changes; they’ll simply spend a little more time on it.

Meanwhile, while you're heroically trying to escape griefers, their factions will dig two levels deep into mines using your resources, craft bronze armor and swords for themselves.

Thus, for approximately 90% of players, including all newcomers, the beginning of the game turns into a genuine nightmare. For the remaining 10%, however, it's fun, trolling, and occasionally even an opportunity to make some real money.

After the first two months, typically only around 20% of the initial player base remains—this includes both griefers and non-griefers who knew what was coming based on previous worlds. Then, after feasting on rich villages, the griefers (who prefer calling themselves “PvP factions”) whine like spoiled children because sieges have become too difficult. Yes, indeed, they've either killed or forced 80% of players to quit, and it took them a whole two months! And now, instead of effortlessly looting plentiful settlements, they're left with the tedious task of picking off one or two stragglers from small villages just to ruin their gaming experience.


How about instead of whining and making up BS to cover up your ignorance -- you try joining any semi-competent group (don't have to be l33t pvpers, just someone with a bit of an understanding of the game)? Or just look for solutions to your "problems" in this very forum (they've been posted dozens of times)? Here: on game start create an alt, find cave entrance, put fire inside, block outside with a claim. Repeat 2-3 times. At least one will survive. That cave is now safe for long enough to cook leather.

Here's a perspective: if you're so new that you don't know how to protect your tanning tubs, or think that your claim only needs to be up *after* you have leather --- you'll be outpaced by week #2 even if nobody does anything to you in the meantime. And then 2 weeks later you're almost entirely safe, as long as you keep reasonable distance from major villages. So what does it matter?
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Re: Game Development: Surveyor's Delight

Postby GreenScape » Thu Aug 07, 2025 10:49 am

Neppy wrote:W16 is far too active. Expect small updates every 2-3 months for another year. :oops:
https://www.havenandhearth.com/portal/track/


I wonder how many of those have subs and not just bots and alts.
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Re: Game Development: Surveyor's Delight

Postby h3lblad3 » Fri Aug 08, 2025 8:51 am

AlexNT wrote:Here: on game start create an alt, find cave entrance, put fire inside, block outside with a claim. Repeat 2-3 times. At least one will survive. That cave is now safe for long enough to cook leather.


This is the dumbest shit I ever heard. You just made an argument for why the other guy was right. No game should operate like this and anyone who complains about a game having this as a necessary survival tactic is justified on a very base level.
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Re: Game Development: Surveyor's Delight

Postby GreenScape » Fri Aug 08, 2025 9:36 am

h3lblad3 wrote:
AlexNT wrote:Here: on game start create an alt, find cave entrance, put fire inside, block outside with a claim. Repeat 2-3 times. At least one will survive. That cave is now safe for long enough to cook leather.


This is the dumbest shit I ever heard. You just made an argument for why the other guy was right. No game should operate like this and anyone who complains about a game having this as a necessary survival tactic is justified on a very base level.


Not all games should follow the same loop. If you want a game that will follow you around, holding you by the hand, hugging you when you reach some milestone, scaring away naughty, naughty people then you can basically choose any other game on the market. This game is special because it is what it is: harsh. Can't handle the stress? Go play Stardew Valley or something. Is anybody forcing you to play?
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Re: Game Development: Surveyor's Delight

Postby AlexNT » Sat Aug 09, 2025 3:26 pm

h3lblad3 wrote:
AlexNT wrote:Here: on game start create an alt, find cave entrance, put fire inside, block outside with a claim. Repeat 2-3 times. At least one will survive. That cave is now safe for long enough to cook leather.


This is the dumbest shit I ever heard. You just made an argument for why the other guy was right. No game should operate like this and anyone who complains about a game having this as a necessary survival tactic is justified on a very base level.


The dumbest shit was assuming this was the only way. I gave him a sequence even a clueless noob could follow.
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Re: Game Development: Surveyor's Delight

Postby caz » Sat Aug 09, 2025 10:28 pm

is this abandonware yet
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