by yodasw » Thu Nov 06, 2025 5:36 pm
1) Remove limonite and bloodstone discovery requirement for wrought iron and steel production. We have enough limiter for mining as mining strenght block and mine pyre. Just make mine pyre burning longer if you want to delay metal progression. Mining still worst content in game.
2) Add more content to underground levels. How about make some levels are special? For example underground ocean with cave orcas, cave valruses, cave seals at level 3, underground mushroom jungles with baby trolls, cave bears, cave wolfs at level 6 and infernal magma level 9 with hell mammoths and flying mooses. That's should make a bit fun to late game and give alter content for players instead killing noobs.
3) High level forageables. Something useful, like edelweis, but much stronger, that required 100k+per*exp. May be something rare, like "sword in stone", that's give ultra rare very strong weapon. For reason to leaving village at late game.
4) Toggle, that block trowing for tinker's axe, boar spear and needle.
5) Hearth magic, that increase mining force to 1000k, but reduce masonry to 1. Or spell, that cause "pulverize tile". For situation, when you just need to make path. Imagine - you dig new mine hole, but can't dig to any direction. Or when you need to clean area for building.
6) Remove potter's brick from mine hole reciept. That's make this credo "must have" option. That's is not good for small villages and solo players.
7) Remove quest's with long timing from credo. Just change "study" quests on "craft" quests, "tame" on "feed clever" or "milk"
8) Make farmer's credo quests easer. Plant/harvest any onion (include wild), plant/harvest any tuber (include wild), milk any creature (include aurochs) etc.
9) Remove rare ore from quarryman and miner credo. Mine/bring iron orche, bloodstone, heavy earth must be removed.
10) Make long range quests are shorter for nomad and herder credo. That's not funny - sailing 6 hours for 1 quest.
11) Make first use "Dig deeper" is set quality of water to 50, if it lower, than 45. That's make a choising place for village much easer. And prevent water slavery. At least for begining.
12) Make less grind. Like that realize with bone saw/metal saw/sawmill - add tech 2 drying frame, tanning tube, steel crucible, oven with larger inventory. Remove trellis from game. (Convert trellis crop to casual crop).
13) Make garden shed cheaper and add it's larger version warehouse.
14) Some visual improvement: more 1 color paving like marble, make brickwall cheaper and equal palisade. And addition - stonewall. (For logic - palisade easy to build in forest, brickwall in meadows, stonewall in mountains and underground)
15) Prevent stole from ships and wagons. For example locked by key, like chests/privilegies like claim/red-handed status for thief at least.
16) Small mining cart/mining backpack for long range mining. (it's looking mad, when we riding on horse with cart/wagon to our mine).
17) Increase timing for silkworms, taming and steel furnance fuel limit. Let people sleep.
18) Buff a bit or rework weak food and curio.
19) Increase speed of drying fish. 4 days is too long for 10q frame. I think that should have fixed timing same smoking.
20) Fishing are useless in late game. How about add "special" or high quality fish at deeper ocean or deep levels of mine, that required high stats.
21) Reduce mining force requirements and quality of resourses at first 5 levels of mine. Much people got a problem with mining. Let it more casual for they at begining. Also make first mine hole cheaper. At least first 2 levels should not required wax. It's pain in ass for small villages and solo players. Bronze should be easy to get.
22) Increase crafting speed for metal arrows. And make "soft metal arrows", that's equal bone arrows and crafting on crucible and "hard metal arrows".
23) Make bow between hunter and ranger bow. Something, that maked from hardener leather and bronze may be.
24) Twohanded weapon are too weak in pve compare shield and very expensive, how about buff it a little?
25) Tech 2 shield. Just for cool view.
26) Increase size of better food tables. Just for cool view.
27) Brick houses.
28) Passable dock for deep water.
29) Lesser ship. 1/2 of snekkja.
30) Warhorse. Immune to raw hide, but can't run at speed faster than 2. How about make steel spear and make it 25% stronger, if you riding? This game about vikings, barbarians and knights. Right?