Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby sMartins » Fri Nov 28, 2025 12:42 pm

sMartouts wrote:
sMartins wrote:Obnoxious Chat Offender

Often Confused Oaf

Ask chat lgbt

You edited your post multiple times. Should have posted each line in a separate post.


Sorry, my fault
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Prelude: World 16.1

Postby randomtelelocxyz » Fri Nov 28, 2025 4:19 pm

Continents classified by pvp and pve when you choose your side, someone want to build mordor in this world let them be, but if they go in hobbit territory ents with huge wooden cock will fuck em, if someone cut their cock with b12 tiny from dota2 will fall from the sky took it back and then fuck fuck fuck pvpgays 100times harder than their own father in their childhood. Also like goals for each side cut 10000trees or plant 10000flowers idk it can be anything and different mechanics, you asked about new implements and experiments you can try. also like fortresses in dota 2 which you need to push and towers let them impossible to rip PEACE which created for PEOPLE not for a few gays ty.
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Re: Prelude: World 16.1

Postby The_Blode » Fri Nov 28, 2025 4:36 pm

battle for middle earth, 1 and 2, are goddamn kino
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Re: Prelude: World 16.1

Postby TemuSoldier » Fri Nov 28, 2025 6:53 pm

Remove pvp! Remove pvp! Every time I exist for one nanosecond outside a palisade wall, I instantly die! Remove pvp!
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Re: Prelude: World 16.1

Postby Bartan » Fri Nov 28, 2025 9:17 pm

TemuSoldier wrote:Remove pvp! Remove pvp! Every time I exist for one nanosecond outside a palisade wall, I instantly die! Remove pvp!




Suggestion:
As long as the player doesn't have vandalism/murder purchased, he can only be knocked down (in case of overkill, he stays at 1hp)

It would help hold "hermits" and new players in game. They loose stuff that hold on character but dont need to make new character.
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Re: Prelude: World 16.1

Postby Zephroze » Sat Nov 29, 2025 1:02 am

Bartan wrote:
TemuSoldier wrote:Remove pvp! Remove pvp! Every time I exist for one nanosecond outside a palisade wall, I instantly die! Remove pvp!




Suggestion:
As long as the player doesn't have vandalism/murder purchased, he can only be knocked down (in case of overkill, he stays at 1hp)

It would help hold "hermits" and new players in game. They loose stuff that hold on character but dont need to make new character.


If a player doesn't have murder purchased, he can not be attacked after he is knocked out. This is already implemented but does not work correctly. I've entertained the idea of a negative wound, something like "Protection of the hearthlands" that ensures that if you are utterly destroyed in PVP, you always have that +1 HHP that cannot be removed until you are sufficiently healed. I guarantee the only people who would whine about this are griefers who steal bodies for no good reason.

I don't want PVP gone, but the devs took a stance on murder and aren't following through. It's not functioning correctly and they should fix it.

I'd be happy with better PVP/PVE but if I had to choose one single change it's the stuff above.
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Re: Prelude: World 16.1

Postby dUmbins » Sat Nov 29, 2025 3:05 am

Zephroze wrote:
Bartan wrote:
TemuSoldier wrote:Remove pvp! Remove pvp! Every time I exist for one nanosecond outside a palisade wall, I instantly die! Remove pvp!




Suggestion:
As long as the player doesn't have vandalism/murder purchased, he can only be knocked down (in case of overkill, he stays at 1hp)

It would help hold "hermits" and new players in game. They loose stuff that hold on character but dont need to make new character.


If a player doesn't have murder purchased, he can not be attacked after he is knocked out. This is already implemented but does not work correctly. I've entertained the idea of a negative wound, something like "Protection of the hearthlands" that ensures that if you are utterly destroyed in PVP, you always have that +1 HHP that cannot be removed until you are sufficiently healed. I guarantee the only people who would whine about this are griefers who steal bodies for no good reason.

I don't want PVP gone, but the devs took a stance on murder and aren't following through. It's not functioning correctly and they should fix it.

I'd be happy with better PVP/PVE but if I had to choose one single change it's the stuff above.

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I only logged in to mark the forums read. by jorb » 30 Oct 2023, 06:07
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Re: Prelude: World 16.1

Postby magnet » Sat Nov 29, 2025 4:32 am

IM DELETING YOU, JORB! :mrgreen: :shock: :mrgreen: :shock:
██]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 10% complete.....
████]]]]]]]]]]]]]]]]]]]]]]]]]]] 35% complete....
███████]]]]]]]]]]]]]]]] 60% complete....
███████████] 99% complete.....

:!: ERROR! :!: :arrow: True :arrow: Jorb is irreplaceable :oops: I could never delete you Jorb! :oops: Send this to ten other :ugeek: developers :ugeek: who tickle your :| autism :| Or never get entrapped in a :twisted: time-consuming MMO :twisted: again !! :!: :?: :shock: :? :twisted: :!: :?:

If you get 0 Back: no MMO for you :arrow: :cry: :arrow:
3 back: you're autistic :geek: :?:
5 back: you're Jorb's strongest soldier :lol: :D
10+ back: Loftar :shock: :shock: :oops: :shock: :shock:
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Re: Prelude: World 16.1

Postby randomtelelocxyz » Sat Nov 29, 2025 11:26 am

list of stats How many salt/autumn steak/etc eaten how many shit gathered/ how many bears killed all of it
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Re: Prelude: World 16.1

Postby Pills » Sat Nov 29, 2025 6:36 pm

Can I kill my main in W16 and inherit it in character creation for W16.1?
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