Dawidio123 wrote:Katodiy wrote:They could have simply done it this way. If a character has Rage, they're "vulnerable to death."
If a character doesn't have Rage, they can't be executed and have 1 HP remaining, so they fly back to base. At that point, they become"vulnerable to death." for 24 hours. (This prevents abuse of the mechanic.)
I don't think people should be discouraged from picking the one skill that actually lets them defend their base/claim/etc. If anything rage itself should be made cheaper while other crime skills are made more expensive to compensate.
Now if you do it for murder ehhhh, ig? But nobody would get murder then outside of murder alts xd
Reduce rage back to 30k and make vandal 70k or smth.
With suggested system you could do both. One character with rage can defend claim/village. While other characters (farmers,cooks) without rage can enjoy their death protection and go outside questing ,doing credos or whatever...
I dont think skill price matters much after couple of days.


