Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby Procne » Wed Jan 13, 2016 7:28 pm

Pickard wrote:
loftar wrote:If the only circumstances under which you'll commit crimes are when it's risk-free, then perhaps you aren't worthy of committing crimes.

Exactly. Tell me single reason to crime now. Its just effort/profit trade.
With current pain in ass no single action worth criminal actions.

Theft, vandal - any stolen/dug/broken thing not worth huge pain in ass in next several days.
Murder - only developed enough character, but i see no reasons to go with developed character outside, because no thieft/vandals anymore.

But you know, what if ill start dig holes around your village with fresh alts? Feel free to kill them :)
And disposable criminal alts, maybe this is your goal...

Similar arguments were used against Trial By Fire in Salem, and a comparison was made to HnH. This leads me to believe that HnH playerbase is of the folk that tends to grind hard and then just steamroll over enemies, without taking any losses. Even with disposable criminal alts the loss of such alt would still be smaller hit than losing a whole down, as it happens in the case of raided player.
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Re: Game Development: A Touch of Vengeance

Postby Gordon » Wed Jan 13, 2016 7:28 pm

LadyGoo wrote:Jorb and Loftar made palibashing noobs harder and now i won't be able to do it so easy anymore :( :( :(
Last edited by Gordon on Wed Jan 13, 2016 7:28 pm, edited 1 time in total.
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Re: Game Development: A Touch of Vengeance

Postby ddrboy54 » Wed Jan 13, 2016 7:28 pm

jorb wrote:lol. So any mechanic which makes it at all possible to avenge crimes makes the game a no crime PvE game?

The ghosts are not impossible to deal with. You seem to think that they automatically appear just because you commit crimes. They do not.


Dis is just upset they can't relentlessly slaughter noobs without retaliation anymore.
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Re: Game Development: A Touch of Vengeance

Postby Rassomahin » Wed Jan 13, 2016 7:30 pm

Great update frequency, and its great that you listen to your community (sometimes), and its great that you have lots of plans ahead as well, but before moving on, please take a closer look at the game optimization. Right now login and exiting buildings takes a while to load, and before you get a chance to see the screen, there is a high chance of getting your face wrekt.
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Re: Game Development: A Touch of Vengeance

Postby strpk0 » Wed Jan 13, 2016 7:30 pm

Would be cool if the mods could clear out all the monkeys flinging crap at dis and derailing the thread...
Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Game Development: A Touch of Vengeance

Postby Kaios » Wed Jan 13, 2016 7:30 pm

LadyGoo wrote:Regardless, my main criticism that the devs keep implementing things which do not change the game in a way it would encourage social interactions, politics and etc. This is what is really fun. This is what the game really lacks.

Not long ago some village declared war on a bigger village over a small dispute. They do not even need to negotiate, get allies and etc. Just sit in their brickwall and check it twice a day. How fun is that?

Yeah, we made a trade center using the visitor buff. But since the barter stands are not working properly, a lot of people cannot buy stuff they need. Storage are overstocked by items which are not needed, therefore the prices for stuff noobs could provide are lowering, making it harder for the noobs to get anything from the market. How fun is that?

A lot of people in your own village has quit, Kaios, according to burgi (who has quit as well).


I'm not oblivious to what they are doing wrong and I've stated it myself to them privately and publicly many, many times. I like the direction that this update seems to indicate crime and siege are headed and I am excited to see what is to come next. Believe me, they know how I feel about their progress so far but I'm happy to take this update as something positive compared to what we have been given thus far.
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Re: Game Development: A Touch of Vengeance

Postby ricky » Wed Jan 13, 2016 7:33 pm

posting this again because i'm retarded and put it in the wrong thread:


so there's no way of knowing if a spooky ghost has been summoned/is coming to kill you? I understand that it's part of the risk of committing a crime, but that seems unreasonable.

you mentioned that ghost speed is randomized? is there a max cap on ghost speed? can you outrun ghosts?

do spooky ghosts drop anything? if you're man enough to commit a crime AND kill a ghost, you should at least get a cool hat or a curio to study.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
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The only thing necessary for the triumph of evil is that good men do nothing.
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Re: Game Development: A Touch of Vengeance

Postby Chebermech » Wed Jan 13, 2016 7:38 pm

I just hope this is a pre-patch before a new siege system that would allow to formally start wars between villages, and all the criminal activities between people at war and their territories will not leave criminal scents. If this isn't the case then welcome to farmville towerdefence online.
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Re: Game Development: A Touch of Vengeance

Postby jorb » Wed Jan 13, 2016 7:39 pm

Pickard wrote:
jorb wrote:Also, which one is it? Is crime now impossible, or more possible and scarier than ever?

You did it again. Implemented unfinished unreasoned abusable system without any public discussion. Now you dont like when people telling you your system is crap. You dont learn on your mistakes.


Apart from changes that later evaluations of the system may bring the system is not unfinished. It is finished and self-contained.

It may be abusable, but not in any obvious way that anyone here has definitively predicted or pointed out. Whenever we implement new systems we also run the risk of implementing abusable systems.

Public discussion of concrete implementational details before the fact is in my experience of very limited value. The latest attempt I made in this vein quickly devolved into a lot of people presenting a lot of contradictory opinions on a lot of things, things mostly tangentially related to the actual subject matter of my initial impulse. I'd rather go with our inspirations and our internal discussions than try to design the game by committee. The noise to signal ratio in public debate is way too high.

Valuable feedback tends to consist mainly in critique of existing mechanics that are well defined -- by virtue of actually being in the game -- and in pointing out concrete, actually experienced problems.

You can tell me the system is crap all you like, but you haven't convinced me of that opinion with any actual argument. I am not in love with or wed to this system. If it isn't good I'd happily take it out.

To me the bottom line is that people who commit crimes now may have to deal with some sort of consequences for that, and prima facie that seems like a good thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Touch of Vengeance

Postby boshaw » Wed Jan 13, 2016 7:40 pm

Chebermech wrote:I just hope this is a pre-patch before a new siege system that would allow to formally start wars between villages, and all the criminal activities between people at war and their territories will not leave criminal scents. If this isn't the case then welcome to farmville towerdefence online.


What's wrong, don't like defenders sending friendly ghosts of joy at you while you're trying to ram/siege in? ¦]
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