jorb wrote:Enjoyment wrote:It seems to me like you want ONLY war and armies to be features of the game...
Does it? Not true, doe.
Enjoyment wrote:It seems to me
jorb wrote:I also think that there is some argument to be made that an environment where sieges are actually possible may cause the population to coalesce into factions and groupings that are actually viable in that kind of a climate. I imagine that some level of adaptation to a more aggressive ruleset is both possible and reasonable.
Potjeh wrote:How about this: siege engines deplete shield, criminal actions restore it? And when shield meter reaches a certain point you can't commit crimes on claim. That way you have a limit on how much destruction can be wrought once the walls are breached.
Granger wrote:Fuck off, please go grow yourself some decency.
Potjeh wrote:Better than complete bases getting erased while owners are at work.
Enjoyment wrote:the cost of building vclaims scales with the distance from the world center and (as option) - localized resources is more rare far from center.
Than "big scary factions" could make their wars for rich lands, while hermits could get lost on world's edges, being suffering a lack of salt/icepickles/some cool stuff, but not be scared of being totally destroyed by the war of the strongest.
Enjoyment wrote:Potjeh wrote:Better than complete bases getting erased while owners are at work.
Maybe some people just can't get, that other people can have 12 or even 24-hour workday?
Granger wrote:Fuck off, please go grow yourself some decency.
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