Enjoyment wrote:Any change made by devs will cause one of three results:
1. Some defence move is OP and all spam it and whine (not sure about this word) about it and about "all atacks are useless".
2. Some attack move is OP and all spam it and whine about it and about "all defences are useless".
3. All moves are perfectly balanced and noone can hit each other and whine about "all combats lasts forever".
#3 would be great with a small tweak - add 3rd combat bar "combat weariness" (or something). Each action (attack/move/taking a hit) takes 1% off the bar. Every time Defence meter hits 0, it takes 5% off the bar. Your defence bar maximum is limited to the same percentage as your current combat weariness bar. To refill your combat weariness you have to disengage combat (use a special move that is cancelled if you are the target of any offencive action, but if allowed to expire - 10 or 15 seconds - refills your combar weariness and/or drops the combat altogether). In general, a combat would not be a "state" anymore, but rather a "prolonged action" - one can only actively fight for so long before taking few seconds to catch his breath, after all.
Ofcourse, this won't work until a few key fixes are applied - armor penetration for UA attacks (or remodeling the whole deflection/absorption mechanic), for example, would be crucial to enable "finite" combat. And archery fix, ofcourse - until that one all combat changes are a moot point.
"Combat weariness" mechanic, if implemented, would at least allow for some tactical element about your deck - a lot of actions consuming your weariness versus fewer actions having greater impact etc.; single-move-spamming would cease to be a thing as well as "endless" 1v1's, due to inability to restore your weariness while maintaining active combat. These are the pros, I haven't really considered all the cons (neither am I well enough versed in groupVSgroup PvP) so please criticize/tweak/modify.
Edit: I've contemplated the possibility of using player's Stamina bar for that purpose, but that would just be a lot of automated water consumption between actions.