Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby Jesus_Smith_Nandez » Fri Sep 30, 2016 5:01 pm

U can't even unsheath swords from your back anyway since they're too long even if you extend your whole arm
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Re: Game Development: Dust & Mud

Postby sabinati » Fri Sep 30, 2016 5:57 pm

stickman wrote:Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.

yes it is order equipped
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Re: Game Development: Dust & Mud

Postby Granger » Fri Sep 30, 2016 6:48 pm

sabinati wrote:
stickman wrote:Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.

yes it is order equipped


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Re: Game Development: Dust & Mud

Postby sabinati » Fri Sep 30, 2016 7:40 pm

last
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Re: Game Development: Dust & Mud

Postby Potjeh » Fri Sep 30, 2016 8:32 pm

Shield counting as armor is dumb, it's closer to weapon the way it's used IRL. And in game it just means the pretty decorations get destroyed :(
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Re: Game Development: Dust & Mud

Postby tyrtix » Fri Sep 30, 2016 8:43 pm

Potjeh wrote:Shield counting as armor is dumb, it's closer to weapon the way it's used IRL. And in game it just means the pretty decorations get destroyed :(


Except this game is not RL, and in RL no armor will "absorb" any damage :p
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Re: Game Development: Dust & Mud

Postby Damon_Cooper » Fri Sep 30, 2016 10:07 pm

jorb wrote:[*] Added Rope stockpile.


Hmm... May ask, what was the reason to limit this stockpile capacity to 25? it takes 1 tile and still worth than storing in cupboards, so I assume it was implemented for the only purpose of storing building materials near building site. May sound quite reasonable, but we have only 2 structures demanding huge rope stock - well and knarr. And I highly doubt someone will use rope-stockpiles covering building sites of these ones while building...
So, was is the point of this stockpile at all? Make it hold 50 ropes - and it can save some space, but with 25 - it is absolutely useless... Or Im just too dumb/blind to see some possibilities...
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Re: Game Development: Dust & Mud

Postby jorb » Fri Sep 30, 2016 10:09 pm

Damon_Cooper wrote: it is absolutely useless... Or Im just too dumb/blind to see some possibilities...


It allows you to store rope without building any sort of container. Yes.
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Re: Game Development: Dust & Mud

Postby Damon_Cooper » Fri Sep 30, 2016 10:15 pm

jorb wrote:
Damon_Cooper wrote: it is absolutely useless... Or Im just too dumb/blind to see some possibilities...


It allows you to store rope without building any sort of container. Yes.

I understand that, but, why will I do that, what situation can it be, where I prefer to store rope in stockpiles spending more space rather than building cupboard?
It's not a critique, but a pure interesting, Im still new with game mechanics and may miss some obvious things...)
As example, I've just discovered that swill can be transferred from through to through by buckets and barrels ) How long ago was it implemented?
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Re: Game Development: Dust & Mud

Postby leanne69 » Fri Sep 30, 2016 10:25 pm

jorb wrote:[*] Fyrd Sword now buffs your effective agility by 20%.


Tried it. Seem to not work, with Fyrd : 4.0 sec on cleave, without Fyrd : 4.0 sec on cleave.
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