Game Development: Seated in Valhalla

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seated in Valhalla

Postby LostJustice » Sun Oct 21, 2018 11:28 pm

LaserSaysPew wrote:
LostJustice wrote:
LaserSaysPew wrote:
I'm honestly confused, why do you think "they", whoever they are, will be in a permanent pvp state? They would just be turning it on when they plan to fight. If you're SO inclined to grief other people you would actually be doing it already with the same alts pissing people off trying to make them leave nidbanable scents. I really don't understand your argument: yes, if you REALLY want to grief you will always find a way. But if pvp state was a thing, your griefing would have given the same result you'll be getting if you grief right now.

Edit. Also, if your naked rage alt manages to catch someone during a pvp state, that someone can easily come to his gates, stand there for a minute casting that spell(let's say there are 2 spells, one is 30s and is interrupted by attacks, another is 1m and can't be interrupted, or mb 1m and 2m instead) and then just enter his gates all the same while your alt is so annoyingly runs around and you go from maniacal "mwahahaha" to "oh..." xD


Because this already happens. We have to deal with people on a regular basis making rage alts to just aggro and attempt to force us to leave scents. Point in being is your idea is ridiculous because now that rage alt will force us not to be able to enter the gate until we kill it. And at this stage of the world there is very few people who do not have rage. And to think it me playing that rage alt, no I don't have to. I already have auto aggro implemented. I just make a run bat click start and go watch T.V. It isn't any effort on my part and it would be ridiculously annoying and it wouldn't even come close to fixing the issue of Safe Pali's existing. Only cause another headache people must deal with while the problem still exists.


Once again: pvp state is a toggle. When it's not active the game plays as it plays now with one exception: you can't aggro other players. So in order to go and fight, people will have to toggle it ON. And while it is ON, there are no safe palis, so yeah, it fixes the safe pali problem without giving people any headache at all.
And your argument is that people will be using rage alts to grief just like they do now. Well, yeah, the pvp state fixes safe pali problem, not alt abuse problem. The alt abuse will remain the same as it is now.


How does this fix the problem? You are just adding another ridiculous state to the game and the safe pali is clearly still sitting there. Literally, I kill someone at CF run around for an hour till I toggle it off, walk back into safe pali and rinse and repeat. Literally, the palisade is still there and gives them a point to harass players with no way to destroy it. Not to mention adding a toggle to pvp seriously? Let me just grief you and you can do nothing about it. Don't worry I don't even have to toggle PvP state on and can run back into a safe pali.

And thanks AntiBlitz.
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Re: Game Development: Seated in Valhalla

Postby Ardennesss » Sun Oct 21, 2018 11:29 pm

LaserSaysPew wrote:Once again: pvp state is a toggle. When it's not active the game plays as it plays now with one exception: you can't aggro other players. So in order to go and fight, people will have to toggle it ON. And while it is ON, there are no safe palis, so yeah, it fixes the safe pali problem without giving people any headache at all.
And your argument is that people will be using rage alts to grief just like they do now. Well, yeah, the pvp state fixes safe pali problem, not alt abuse problem. The alt abuse will remain the same as it is now.
What do you do when that alt starts bashing your roads just for shits and giggles? If you go out to stop it, you have to toggle PvP on, and then you get ganked and die because you can't run back inside. We're literally trying to save people like you, from yourselves. What if somebody builds a wrecking ball at your wall and surrounds it with naked alts? Have to toggle PvP to clear them out so you can get rid of the wrecking ball, which means you can't go back inside and you die.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 11:38 pm

Ardennesss wrote:
LaserSaysPew wrote:Once again: pvp state is a toggle. When it's not active the game plays as it plays now with one exception: you can't aggro other players. So in order to go and fight, people will have to toggle it ON. And while it is ON, there are no safe palis, so yeah, it fixes the safe pali problem without giving people any headache at all.
And your argument is that people will be using rage alts to grief just like they do now. Well, yeah, the pvp state fixes safe pali problem, not alt abuse problem. The alt abuse will remain the same as it is now.
What do you do when that alt starts bashing your roads just for shits and giggles? If you go out to stop it, you have to toggle PvP on, and then you get ganked and die because you can't run back inside. We're literally trying to save people like you, from yourselves. What if somebody builds a wrecking ball at your wall and surrounds it with naked alts? Have to toggle PvP to clear them out so you can get rid of the wrecking ball, which means you can't go back inside and you die.


Wow, saving me from myself? Really? Can you be more condescending, I wonder? I'm not saying the idea is polished. It's a start. Making gates not allow people in while they are in combat or making 2 different types of gates has the same problems with siege. Because siege has problems. Can you actually get away right now if you come to punish that road breaking alt and get suddenly ganked?
About carebearing: how's that carebearing? Please, produce me a situation where pvp state somehow makes the game more carebear?

Edit. About killing and running for an hour. Well, if the gates on that safe pali have no visitor buff and can allow everyone in(one of the gate ideas), IF you're able to run for an hour after murdering someone at CF you're probably able to just run to that UNSAFE pali and just close the fucking gate after yourself.
Last edited by LaserSaysPew on Sun Oct 21, 2018 11:42 pm, edited 1 time in total.
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Re: Game Development: Seated in Valhalla

Postby AntiBlitz » Sun Oct 21, 2018 11:40 pm

bubba, just stop defending it, its okay, sometimes ideas are just bad. nobody cares, just move on. we all have them from time to time.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 11:43 pm

AntiBlitz wrote:bubba, just stop defending it, its okay, sometimes ideas are just bad. nobody cares, just move on. we all have them from time to time.

Still, please, produce a carebear situiation. I'm honestly insterested because I can't see one.
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Re: Game Development: Seated in Valhalla

Postby LostJustice » Sun Oct 21, 2018 11:48 pm

LaserSaysPew wrote:
Ardennesss wrote:
LaserSaysPew wrote:Once again: pvp state is a toggle. When it's not active the game plays as it plays now with one exception: you can't aggro other players. So in order to go and fight, people will have to toggle it ON. And while it is ON, there are no safe palis, so yeah, it fixes the safe pali problem without giving people any headache at all.
And your argument is that people will be using rage alts to grief just like they do now. Well, yeah, the pvp state fixes safe pali problem, not alt abuse problem. The alt abuse will remain the same as it is now.
What do you do when that alt starts bashing your roads just for shits and giggles? If you go out to stop it, you have to toggle PvP on, and then you get ganked and die because you can't run back inside. We're literally trying to save people like you, from yourselves. What if somebody builds a wrecking ball at your wall and surrounds it with naked alts? Have to toggle PvP to clear them out so you can get rid of the wrecking ball, which means you can't go back inside and you die.


Wow, saving me from myself? Really? Can you be more condescending, I wonder? I'm not saying the idea is polished. It's a start. Making gates not allow people in while they are in combat or making 2 different types of gates has the same problems with siege. Because siege has problems. Can you actually get away right now if you come to punish that road breaking alt and get suddenly ganked?
About carebearing: how's that carebearing? Please, produce me a situation where pvp state somehow makes the game more carebear?

Edit. About killing and running for an hour. Well, if the gates on that safe pali have no visitor buff and can allow everyone in(one of the gate ideas), IF you're able to run for an hour after murdering someone at CF you're probably able to just run to that UNSAFE pali and just close the fucking gate after yourself.


People run all the time and yes you can do this, especially with speed buffs. (What you know another update mentioned here!) And guess where they go? Another safe pali. And better yet they didn't even have to toggle pvp because they were breaking roads not fighting players so they can kill the players later.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 11:55 pm

LostJustice wrote:People run all the time and yes you can do this, especially with speed buffs. (What you know another update mentioned here!) And guess where they go? Another safe pali. And better yet they didn't even have to toggle pvp because they were breaking roads not fighting players so they can kill the players later.


Well, maybe that pvp state can also be needed to vandalize stuff. xD
And, in that situation, if a group that doesn't have pvp state on encounters a group that turned it on beforehand, the only option for the first group is to flee. Maybe 1 or 2 pickoffs can happen there. Not sure how that goes and won't pretend I do.
(Sorry, I'm sure the joke about mentioning update was hillarious but I didn't get it.)
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Re: Game Development: Seated in Valhalla

Postby Ardennesss » Sun Oct 21, 2018 11:58 pm

LaserSaysPew wrote:
LostJustice wrote:People run all the time and yes you can do this, especially with speed buffs. (What you know another update mentioned here!) And guess where they go? Another safe pali. And better yet they didn't even have to toggle pvp because they were breaking roads not fighting players so they can kill the players later.

Well, maybe that pvp state can also be needed to vandalize stuff. xD
We already have that, here's a picture of it. Image
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Mon Oct 22, 2018 12:01 am

Ardennesss wrote:
LaserSaysPew wrote:
LostJustice wrote:People run all the time and yes you can do this, especially with speed buffs. (What you know another update mentioned here!) And guess where they go? Another safe pali. And better yet they didn't even have to toggle pvp because they were breaking roads not fighting players so they can kill the players later.

Well, maybe that pvp state can also be needed to vandalize stuff. xD
We already have that, here's a picture of it. Image


Cool story, bro. Any actual arguments though?

I don't understand why you argue against it really. It's as if you see some carebear aspect in it. Well, 2 of you at the very least. While there is none. It's the same solution as the gates idea but without fucking over every sprucecap along the way. And with a possibility to turn it into a fullblown new mechanic later.
Also, about those siege problems. The pvp state can have 2 toggles, 1 permanent for long fights and 1 temporary that will turn off by itself after 1-2-3-5mins, just a place holder, don't have a slightest idea how long it should last. And the second state gives defenders the option to make sorties. To kill those alts, to destroy something. They can't hide back until the state timer runs out. Maybe they also get some sort of drawback once it does, ie, lower movement speed for some brief time and/or chance to drop combat relations so they can't reaggro and keep fighting at their full potential.
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Re: Game Development: Seated in Valhalla

Postby wonder-ass » Mon Oct 22, 2018 12:22 am

LaserSaysPew wrote:Cool story, bro. Any actual arguments though?


they have given you many counter arguments on why your idea is stupid and wont work yet your still acting stubborn like your idea is a golden ticket.
see homo sexuality trending,. do not do that.
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