Did anyone of you report the ability to circumvent the limitation to one wind quest prior to abusing the shit out of it?
azrid wrote:People also need to remember no hats were hurt in this divine intervention.
Yet.
![Trollface ¦]](./images/smilies/troll.gif)
azrid wrote:People also need to remember no hats were hurt in this divine intervention.
loftar wrote:Looking at the logs for how it was used, it appears to have been cared about.
azrid wrote:The problem here was that the mechanic was being used to gain an unfair advantage.
When they added curio gilding people were fast to point it out as overpowered.
Why not with this? Even if people didn't realize it was broken because of so many other broken mechanics
its still a positive outcome to get the devs to react to this.
We need more people that are able to bring effective attention to these problems.
People also need to remember no hats were hurt in this divine intervention.
DPblH wrote:loftar wrote:Looking at the logs for how it was used, it appears to have been cared about.
Since you have logs, why don't you nuke those players who had abused this and probably all their villages? Instead of this you decided to destroy questgiver, which is fixing nothing, because it isn't the only one road system in this world, and also this punishes innocent players.
Zentetsuken wrote:> small group spends real time and effort building an entire infrastructure and play style around an obvious bug
> threaten to leave the game and froth at the mouth when they are told to stop
It's stuff like this that makes the wait for a new world just a little more bearable.
TrollexWeakGuy wrote:Xd make 10kua in 2week after die 100% no bug. Koreshok was playing all world 16h per day and make only 1,5kkk lp you play 2week and make 3kkk lp. If u will make 5k ua chars noone will crying but 10k? I think its imposible to get that ua without aboose some shit.
Jalpha wrote:I believe in my interpretation of things.
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