Divine Intervention: Friends of Gerdgen

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: Friends of Gerdgen

Postby Granger » Fri Nov 09, 2018 9:12 am

One for the ones complaining about the devs actions:
Did anyone of you report the ability to circumvent the limitation to one wind quest prior to abusing the shit out of it?

azrid wrote:People also need to remember no hats were hurt in this divine intervention.

Yet.

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Re: Divine Intervention: Friends of Gerdgen

Postby DPblH » Fri Nov 09, 2018 10:06 am

loftar wrote:Looking at the logs for how it was used, it appears to have been cared about.

Since you have logs, why don't you nuke those players who had abused this and probably all their villages? Instead of this you decided to destroy questgiver, which is fixing nothing, because it isn't the only one road system in this world, and also this punishes innocent players.
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Re: Divine Intervention: Friends of Gerdgen

Postby LostJustice » Fri Nov 09, 2018 10:13 am

azrid wrote:The problem here was that the mechanic was being used to gain an unfair advantage.
When they added curio gilding people were fast to point it out as overpowered.
Why not with this? Even if people didn't realize it was broken because of so many other broken mechanics
its still a positive outcome to get the devs to react to this.
We need more people that are able to bring effective attention to these problems.

People also need to remember no hats were hurt in this divine intervention.


Thing is, questing in general was pointed out how broken it was but it was apparently intended. And as Dakkan mentioned earlier, he pointed out you can do the same with mine song.
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Re: Divine Intervention: Friends of Gerdgen

Postby LostJustice » Fri Nov 09, 2018 10:15 am

DPblH wrote:
loftar wrote:Looking at the logs for how it was used, it appears to have been cared about.

Since you have logs, why don't you nuke those players who had abused this and probably all their villages? Instead of this you decided to destroy questgiver, which is fixing nothing, because it isn't the only one road system in this world, and also this punishes innocent players.


Might as well do a world reset then.
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Re: Divine Intervention: Friends of Gerdgen

Postby Zentetsuken » Fri Nov 09, 2018 10:16 am

> small group spends real time and effort building an entire infrastructure and play style around an obvious bug
> threaten to leave the game and froth at the mouth when they are told to stop


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It's stuff like this that makes the wait for a new world just a little more bearable.
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Re: Divine Intervention: Friends of Gerdgen

Postby LostJustice » Fri Nov 09, 2018 10:19 am

Zentetsuken wrote:> small group spends real time and effort building an entire infrastructure and play style around an obvious bug
> threaten to leave the game and froth at the mouth when they are told to stop


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It's stuff like this that makes the wait for a new world just a little more bearable.


It isn't a small group, everyone that PvP quested, including AD. No one is innocent because they all quested and made roads to quest givers if not used HH roads as well. So nuking anyone would literally include everyone.
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Re: Divine Intervention: Friends of Gerdgen

Postby SnuggleSnail » Fri Nov 09, 2018 10:32 am

In the last few months I've reported:
1) A bug that allowed you to open infinite containers at once, and steal with visitor
2) A visitor bypass
3) Another visitor bypass
4) A dupe

Along with some other misc gabrage. Half of the things I thought you would've considered noteworthy bugs turned out to not be something you didn't consider a bug at all. I feel I've proven myself to be very inclined to report bugs, even if the reward for doing so is significantly smaller than abusing them, and it's basically impossible to be caught if you're not retarded about it.

With that in mind, everybody knows questing is broken? Everybody knows med and cont is broken? Everybody knows CWN was abused? It's literally publically available on the forum. After not playing since world 7 I knew all of these things before making my character, in spite of not knowing anybody still played haven at that point. I knew all of these things before I knew about the visitor debuff. It's not exactly a closely guarded secret. There are runestones on that network with hearth secrets and offers to help hermits questing. Lol. Questing being broken is a known and accepted fact? Why would anybody assume they needed to report it?

The way people use questing is insanely obvious. If you told a child each (((intended))) separate mechanic for what affects rewards, and what hearth magics are, and what roads are they would come up with the exact same system EVERYBODY uses. It seemed 100% intended to me, and since you've so readily noted in all of your streams charisma is the reason questing is so broken, knowing full well what all of the mechanics of quest are, and THE EXACT formulas it's unreasonable to expect people to know this is unintended behavior.

So what now? Are you going to nuke every tree people put fuckloads of effort into making good, or what? Can I never be allowed to quest efficiently again? I just sincerely don't understand why this was done, especially since the core issue hasn't been fixed, and fixing the core issue would screw up the world more than it already is. Dumb situation tbh
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Re: Divine Intervention: Friends of Gerdgen

Postby ChildhoodObesity » Fri Nov 09, 2018 10:43 am

people who think this is an obvious bug probably dont play this game very much, i mean tuz explained things pretty well. all i see is ad whining to jorb about lp bugs because they were the only dumb faction in the game to not figure this out. hehe let alone being 9 months late on figuring out contemplation and meditation, we are just being nerfed for being efficient with our time smh..... sad.....
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Re: Divine Intervention: Friends of Gerdgen

Postby TrollexWeakGuy » Fri Nov 09, 2018 11:09 am

Xd make 10kua in 2week after die 100% no bug. Koreshok was playing all world 16h per day and make only 1,5kkk lp you play 2week and make 3kkk lp. If u will make 5k ua chars noone will crying but 10k? I think its imposible to get that ua without aboose some shit.
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Re: Divine Intervention: Friends of Gerdgen

Postby NOOBY93 » Fri Nov 09, 2018 11:14 am

TrollexWeakGuy wrote:Xd make 10kua in 2week after die 100% no bug. Koreshok was playing all world 16h per day and make only 1,5kkk lp you play 2week and make 3kkk lp. If u will make 5k ua chars noone will crying but 10k? I think its imposible to get that ua without aboose some shit.

One would say the same about having over 20 thousand attributes. In w7 it would take months and years to even reach 2k. It's not a bug, just a balance problem. Yall are just too retarded to come up with it.
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