VDZ wrote:As I've said before, focus PvP on other areas than base raiding. Look at the flaws of localized resources and realm conflicts; I think there is far better design space there for PvP gameplay that could be fun for both sides.
To be sure, I'd love to do that (to some degree), but it's very much less than obvious how to mechanically differentiate claims/walls around resources and cairns from claims/walls around legitimate bases. (We have
some quite loose and perhaps vain ideas, but to they extent that they could even theoretically be productive, they do require an underlying siege system that allows for some quantitative differentiation, unlike the previous one(s).)
VDZ wrote:Has siege ever been used properly in the way you envisioned, though, not counting sieges against inactive villages?
From what I know, the siege of Aurora last world actually seemed quite legit.