jorb wrote:What do you mean? What's the actual problem?
A character specializing in mining currently stands out as it is with overwhelming amounts of energy spent. I play a multipurpose single char with my mate, so, basically, a hermit. My area is mostly mining and smithing, his is all the nature-hippie stuff (trees and crops and silk), that's how it's been for us for the last 3 worlds. In this world I'm progressing my stats at a considerably lower rate than him because in order to mine I HAVE to eat, frequently and a lot. His hunger level rarely raises to more than 200% efficacy, mine is almost always at 90% or 100%.
I get it that recent change doesn't affect this flaw in the system directly, but it generally complicates things for everyone; hence, my miner will gain even less stats.
Do you intend for everyone to have multiple characters (at least "a miner" and "the other one")? How is this fair in any way?