Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Provincial Oven

Postby ogey » Mon Apr 19, 2021 11:29 am

Meros wrote:So from now on, if I want to go to swapms I need to prepare a lot of dead snakes so I can survive? Super cool, since I haven't seen any snakes this W.

Clover a wildhorse near a mountain and go hiking. Watch out for wildgoats. Or people if you're in the middle continent.
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Re: Game Development: Provincial Oven

Postby Kaios » Mon Apr 19, 2021 11:33 am

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

That being said, this does look like a fair bit OTT. Will adjust.


Not sure if you have taken a look at Apples for Oranges recently but it seems like many of these changes intended to slow down groups have (as usual) impacted the wrong players. I don't understand why you and Loftar make changes like these that encourage further alt usage.
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Re: Game Development: Provincial Oven

Postby Ag_Revol » Mon Apr 19, 2021 11:34 am

ogey wrote:
Meros wrote:So from now on, if I want to go to swapms I need to prepare a lot of dead snakes so I can survive? Super cool, since I haven't seen any snakes this W.

Clover a wildhorse near a mountain and go hiking. Watch out for wildgoats. Or people if you're in the middle continent.

Ah yes. Mountains. Known for being everywhere
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Re: Game Development: Provincial Oven

Postby Sevenless » Mon Apr 19, 2021 12:10 pm

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Re: Game Development: Provincial Oven

Postby Uriel » Mon Apr 19, 2021 1:18 pm

swamp feaver sux hard. I took like 20 steps in swamps on a horse - and fever. To harsh, to harsh, unrealistic - pls fix.
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Re: Game Development: Provincial Oven

Postby Lightning2 » Mon Apr 19, 2021 1:21 pm

Lightning2 wrote:Woke up on 28, I can confirm the cure works, as it's now 26. I did blast 4 doses on me though, since I didn't feel like going to the 100


I can confirm it's going worse again.
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Re: Game Development: Provincial Oven

Postby shubla » Mon Apr 19, 2021 1:32 pm

vatas wrote:This may be dumbest idea ever but what if carrying Coracle on your back would slow you down for like 5% or so?

Even better idea: slightly increased stamina drain. (Thus more drinking, and thus also a bit slower, but more natural way to slow down)
Normal players wouldn't mind. Add small text to tooltip notifying about increased stamina drain so there will be no confusion.
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Re: Game Development: Provincial Oven

Postby springyb » Mon Apr 19, 2021 1:34 pm

jorb wrote:There, there. Will look at it asap.


This has got to be like crack to you at this point.
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Re: Game Development: Provincial Oven

Postby shubla » Mon Apr 19, 2021 1:35 pm

strpk0 wrote:Not sure what they were thinking with this swamp wound, seems like another thing to screw over new players for no apparent reason.
Swamps are very important for early game progression and if the thought here is that people should just avoid them I'm not so sure this is a sensible addition. Just another reason to use alts for everything aswell.

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Swamps were too safe relative to other places in my opinion, which is odd because in RL I presume swamps to be quite dangerous place, something that you'd rather go around than through.
If its too diffciult, the general difficulty of game should be reduced, that is, forests too.
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Re: Game Development: Provincial Oven

Postby shubla » Mon Apr 19, 2021 1:38 pm

I would also like to add a thought for devs:
When you add new aggressive animals etc. to X, you are basically making the X more unpleasant place to be in, and reducing reasons to visit X. If you only add bad stuff and never good stuff, eventually people stop visiting X so remember to balance things accordingly. Or otherwise you just destroy your own game as people stop slowly playing it bit by bit.
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