VDZ wrote:Potjeh wrote:Sure, but you guys are still a tiny minority when you look at the playerbase at a world reset. What would keep a lot more people playing is axing all the mandatory maintenance shit, which is made necessary by the game's character and quality progression mechanics. Imagine being able to log in and decide what you want to do, like go craft some hard to get item or go do a dungeon, without being forced to do a million maintenance chores first. Or heck, even being able to not log in at at all if you don't feel like it, and still being able to pick up right where you left after a week or month long break. Most people start playing at world reset to see all the new content that came out since they last played. They don't log in to check out new content as it's released because getting to it requires running through a lot of basic content first, and they'd have to do it all from scratch every time because all the progress from playing previously has been lost to decay.
You blame this on progression mechanics, but isn't this mainly caused by failure timers? If you don't refuel your steel in time, the process fails. If you don't feed your animals in time, they die. And so on. If the penalty for not doing certain activities were removed, the only disadvantage would be that you don't progress as fast as the top players, which for the vast majority of players wasn't going to be the case anyways.
Animals are a huge problem because if they die you lose the quality progress. Steel in theory isn't as bad because you don't need to do it constantly, you can just do a big batch one time and have enough for a long while. Except you can't do a big batch because you only have a couple top q crucibles.
Quality is the real problem here. Remove it from the game completely. Instead of grinding up a bone kiln to be able to make a better bone kiln to raise the quality of the metal, we should be making bone kiln to be able to make bone clay bricks so we can build top tier smelter which is required to smelt top tier ore. Also, removing quality makes any bear as good as any other bear, and looking for high q animal spawns sucks almost as much as looking for high q clay and water.
Seriously, quality progression is just a tedious way of extending the content, and it's completely unneeded when there's enough content to have actual qualitative progression, like for example having tiers of picks for accessing higher tier ores.