Granger wrote:Fuck off, please go grow yourself some decency.
veme wrote:- Wearing "white flag" in hand, as a symbol of surrender, similar to Wanderer's Bindle, disable possibility to PvP this person. Cannot be worn by Outlaws (those who likes PvP) and during combat. Taking it off, disable that person to initiate PvP for certain time, but others now can attack you (to prevent some bugs)
- Magic spell for instant heart fire teleportation (before someone attacks you), cost some XP, cannot be used by Outlaws and during combat. This still will require some quick-action skill, for those who says that "bunny slippers" is skill-based thing (then don't use your custom clients retards)
- New credo ("Saint" or something) that allows you to disable possibility to attack you when you are a "good" person, so when you don't use criminal acts, don't leave scents, is not an Outlaw, etc.
- For "Thief" skill to be still useful, if you cannot KO/Kill anyone using "anti-pvp" mechanics, you could still chase someone and make him a hostage, then you can ask for random items from inventory/equipment to give you for freedom (instant hf teleportation of hostage then maybe?) or maybe to give you a % of his LP/XP. Maybe charisma will affect that % so it's finally useful stat for something (maybe charisma comparison attacker vs. defender to calculate how much % it will be given?)
- Again, separating "good" from "I kill for fun" person, maybe add like credo or "Saint" effect, to indicate that person wants to be non-pvp, you still can get into fight easily, but with that effect, you cannot be KOed, so also robbed, but maybe give some of your LP/XP? Still need healing tho
- Pacific status? The same as above with that credo/saint effect, but gaining it during combat - if you don't use any offensive skill (including gaining IP) then you cannot be KOed/robbed, just give some LP/XP
vatas wrote:I think some kind of "opt-out of PvP" feature similar to what Veme described could work, at least theoretically.
However, it should come with some hefty restriction/countermeasures, including but not limited to:
*Act of raising the flag itself would have to be carefully restricted, otherwise people would just carry one with them and raise it the moment they see an unknown player.
*If you raise "white flag" or whatever, it should not be easy or perhaps even possible to lower it outside of specific conditions (something like standing on top of your Hearth Fire, for example.)
*Characters who have "white flag" raised can be, if not freely, very easily "evicted" to their Hearth Fire.
*Something to prevent repeated cycle of "raise the flag" "go be annoying" "force someone to evict you" "repeat" ad nauseum.
vatas wrote:I think some kind of "opt-out of PvP" feature similar to what Veme described could work, at least theoretically.
Barbamaus wrote:vatas wrote:I think some kind of "opt-out of PvP" feature similar to what Veme described could work, at least theoretically.
However, it should come with some hefty restriction/countermeasures, including but not limited to:
*Act of raising the flag itself would have to be carefully restricted, otherwise people would just carry one with them and raise it the moment they see an unknown player.
*If you raise "white flag" or whatever, it should not be easy or perhaps even possible to lower it outside of specific conditions (something like standing on top of your Hearth Fire, for example.)
*Characters who have "white flag" raised can be, if not freely, very easily "evicted" to their Hearth Fire.
*Something to prevent repeated cycle of "raise the flag" "go be annoying" "force someone to evict you" "repeat" ad nauseum.
This makes me think: what about some sort of passive-mode like GTA Online has?
In such mode you would be unable to fight, unable to do any criminal acts, and people could simply walk past you.
In order to activate it, you need to be out of combat and by your hearthfire; it might even have an activation time like a minute or so.
In order to de-activate it, you need to be at your hearthfire, and it will absolutely have a timer (maybe 5 minutes or so), preventing you from going around in passive mode and all of a sudden attacking someone by deactivating it instantly.
Since you would no longer be an obstacle to other players, this would remove the issue of non-pvp alt spam blocking gates or resources, since you would just go past them.
The activation HF requirement prevents you from doing it mid-combat, even if you manage to drop aggro for a moment.
The de-activation timer and HF requirement prevents you from going around in passive with the intent of de-activating to attack.
Would this be something doable?
Clemins wrote:vatas wrote:I think some kind of "opt-out of PvP" feature similar to what Veme described could work, at least theoretically.
I think Nightdawg once suggested mugging as an alternative to getting KO'd and stolen from. Like a surrender option (a window popping up, like getting a party invite from an attacker), you get disabled for some time and give access to your inventory, similarly to getting KO'd but without going ass up. While I'm not suggesting this as an absolute alternative to hermit hunting, having it as an option could reduce the number of KO's specifically because sometimes some people just want the 6 flotsams in your inventory, and KO'ing is a means to an end.
That being said, I don't think this white-flag/saint credo whatever idea is a good idea. Honestly, the less complicated a major mechanic change is, the less likely it ends in a horrible mess. Though I don't really think there is a better alternitive to avoid getting KO'd then just learning how to run away. It's really not that hard and I think most people just get the fight or flight adrenaline rush and lock up, and if not that, then they just need to learn how to run away with our without critter speed buffs.
Clemins wrote:Barbamaus wrote:This makes me think: what about some sort of passive-mode like GTA Online has?
In such mode you would be unable to fight, unable to do any criminal acts, and people could simply walk past you.
In order to activate it, you need to be out of combat and by your hearthfire; it might even have an activation time like a minute or so.
In order to de-activate it, you need to be at your hearthfire, and it will absolutely have a timer (maybe 5 minutes or so), preventing you from going around in passive mode and all of a sudden attacking someone by deactivating it instantly.
Since you would no longer be an obstacle to other players, this would remove the issue of non-pvp alt spam blocking gates or resources, since you would just go past them.
The activation HF requirement prevents you from doing it mid-combat, even if you manage to drop aggro for a moment.
The de-activation timer and HF requirement prevents you from going around in passive with the intent of de-activating to attack.
Would this be something doable?
I'll go ahead and point out that I can already imagine how this could be abused.Im sure there is more, but these came to my mind immediately
- Bots that grab localized resources are now invincible, let alone, any other limited natural spawning resources
- People can freely strip mine ore located directly beneath your village or within your mines without being able to be stopped
- I can't see this working in vehicles such as boats; imagine getting caged in by 2-4 "passive mode" people in knarrs/snekkjas
- Imagine someone setting up a ton of alts or bots with claims all around your village with unbreakable hearthfires and unkillable characters, bricking all plot expansion (this already happens to a degree).
jorb wrote:[*] Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.
Dawidio123 wrote:Honestly instead of shitting out so many garbage "ideas", make ONE decent one
veme wrote:Some ideas which might be stupid as hell, but maybe devs will come up with better ideas inspired by this
Dawidio123 wrote:Learn how to run away properly
veme wrote:...
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