Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby Halbertz » Mon Oct 28, 2024 9:28 pm

c0sm0fen0zepa wrote:But why should those players who spent their time on questing suffer?

Yes
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Re: Prelude: World 16

Postby Saigetsu » Mon Oct 28, 2024 9:28 pm

Vert wrote:
overtyped wrote:
c0sm0fen0zepa wrote:
It is spreading through the markets, quite actively. The fact that some are so lazy that they don't want to do it, doesn't mean that it should be removed from the game.

No, i'm directly saying 99% of the playerbase did not try to increase local quality actively. This is a fact.

And?
i dont see q 1000 item that broke game in w15, why quality increase is removed?


Totally agreed. Got some chilly times questing this world and got happier and happier when Q of moles, ladybugs and etc. grew up. Now they take my candy from me.
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Re: Prelude: World 16

Postby Tokmicz » Mon Oct 28, 2024 9:29 pm

Happy and excited to see the food system changed, the +2 stuff however does seem to defeat the point of the whole thing.
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Re: Prelude: World 16

Postby Dawidio123 » Mon Oct 28, 2024 9:31 pm

Tokmicz wrote:Happy and excited to see the food system changed, the +2 stuff however does seem to defeat the point of the whole thing.

Ngl, if salt is back to where it was the whole rebalance is pointless lel.
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Re: Prelude: World 16

Postby Jons » Mon Oct 28, 2024 9:33 pm

Slaveboy29 wrote:This is the biggest sign it is typical bad whales crying.


this
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Re: Prelude: World 16

Postby Tokmicz » Mon Oct 28, 2024 9:37 pm

Dawidio123 wrote:Ngl, if salt is back to where it was the whole rebalance is pointless lel.


I honestly do hope the salt buff is only slight but if so then salt is still rather pointless, and if buffed too much we're back to where we were. Would be better to change it's mechanic/use (spice??) or remove it altogether.
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Re: Prelude: World 16

Postby Unfug » Mon Oct 28, 2024 9:40 pm

vatas wrote:Just to make sure I understand what Nightdawg and Noindy are talking about... people used to make "leather caves" with filled drying racks and prepped tanning tubs inside, then place a claim in front of the cave entrance to "seal" it? When leather is done, just declaim to "pop the bottle." (Obviously you leave at least one character inside, to move the dry hide into the tubs.)

For this to work, cave system needs to have just one natural entrance - then only practical way to breach it would be to dig a tunnel there, which would cost lots of early metal to do safely/consistently. Especially if the cave is sufficiently isolated from other cave systems. Some caves meet up close enough that you could realistically just get lucky and breach with zero cave-ins.


So this is possible again? just wanted to drop it here again just in case some new player may stumble over it. Imagine being a new player hiding deep in a cave and find the entrance blocked on the next day. Noice.
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Re: Prelude: World 16

Postby c0sm0fen0zepa » Mon Oct 28, 2024 9:40 pm

Halbertz wrote:
c0sm0fen0zepa wrote:But why should those players who spent their time on questing suffer?

Yes



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Halbertz :"yes"
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Re: Prelude: World 16

Postby Tokmicz » Mon Oct 28, 2024 9:45 pm

jorb wrote:[*] This fixed FEP-to-Hunger ratio is maintained even with crafting buffs applied to the food item, with some exceptions made for some crafting buffs which expliclity wish to modify the FEP-to-Hunger ratio, e.g. "Propolis".


Anyway quite happy to see more beekeeping products added in, regardless of their intended use.
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Re: Prelude: World 16

Postby Halbertz » Mon Oct 28, 2024 9:45 pm

c0sm0fen0zepa wrote:
Halbertz wrote:
c0sm0fen0zepa wrote:But why should those players who spent their time on questing suffer?

Yes



"Would you like tea or coffee?"

Halbertz :"yes"

Yes
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