derkami wrote:Until now, that wasn't a problem since only 1 world existed and grid ids should be unique for each world.
jorb wrote: If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas!
Robben_DuMarsch wrote:I already know what I'm *not* doing next world (insofar as developing new players PvP potential), and I'll just enjoy the other parts of the game I appreciate.
I'm not going to throw a bunch of new players out into PvP and tell them to taking a fucking rowboat.
yodasw wrote:long list
Lao_Bao wrote:1.
What about crafting weapons, armor, etc. from various materials (parts)?
One example is in the game Mount and Blade Bunnerlord where by assembling various parts, you can create various weapon combinations with different appearances and characteristics.
https://moddocs.bannerlord.com/asset-management/weapon_smithing/
2.
We need territorial resources. By mid-game, absolutely everything we can get our hands on will grow in our gardens and beds.
For example, we could make heat-loving trees and their fruits, when planted in another region, always have a quality of 10, or significantly reduce their growth while increasing their quality to +-1-2.
3.
Add carry weight. You can't run with heavy armor and a large load.
4.
Kobolds and their settlements. Bears can swim.
5.
The great influence of teleports does not give life to large caravans and bandits
magnet wrote:All normal gates instead of all Vgates sounds like the Wild West
Market stalls become impossible (maybe fitting for a short world), but at least you can slam the door on the guy chasing you if you have enough gap...
Screw it, if we're making the game more dangerous for hermits, make it more dangerous for everybody else too
Robben_DuMarsch wrote:We had this in W8. All it takes is one villager/spy to open the door and your entire village will vanish overnight.
Unless you live in Brodgar and have your own plots, you can only play with people you trust entirely.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 7 guests