Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby YellowGhostoMain » Fri Aug 14, 2026 7:17 pm

jorb wrote:Store is up with new stuff. On track for launching on schedule.

Whoop-whoop!

The question is, is this an experiment with the game, or some kind of social psychology experiment


¿Por qué no los dos?


I commend you for taking a risk. Now have these experimental worlds on a set schedule and you can save this great game.
YellowGhostoMain
 
Posts: 33
Joined: Wed Dec 06, 2023 9:32 pm

Re: Game Development: World 16.2

Postby Robertzon » Fri Aug 14, 2026 7:19 pm

well well well how the turntables
User avatar
Robertzon
 
Posts: 1473
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: World 16.2

Postby wolf1000wolf » Fri Aug 14, 2026 7:21 pm

QueueSS wrote:
wolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes? :lol:

great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and why


Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?

Track record of the devs taking the right lesson away from past changes is 50/50 at best. ;)
wolf1000wolf
 
Posts: 632
Joined: Sun Dec 26, 2010 6:10 am

Re: Game Development: World 16.2

Postby Chaboy30 » Fri Aug 14, 2026 7:22 pm

Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right? :lol:
Chaboy30
 
Posts: 13
Joined: Sat Nov 17, 2018 8:28 am

Re: Game Development: World 16.2

Postby WitchKiller » Fri Aug 14, 2026 7:24 pm

Disable jumping into a boat while in combat and this will be a patch for the ages.
WitchKiller
 
Posts: 41
Joined: Fri Aug 28, 2015 4:40 am

Re: Game Development: World 16.2

Postby magnet » Fri Aug 14, 2026 7:25 pm

Chaboy30 wrote:Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right? :lol:


lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy Summer
User avatar
magnet
 
Posts: 354
Joined: Sat Jun 12, 2021 2:35 am

Re: Game Development: World 16.2

Postby IsThisRad » Fri Aug 14, 2026 7:26 pm

magnet wrote:lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy Summer

I feel like 6 months is already too long. I would like if we knew it would be 3-4
Server Error Image
The request handler is overloaded
User avatar
IsThisRad
 
Posts: 65
Joined: Fri Aug 19, 2022 5:49 am

Re: Game Development: World 16.2

Postby stchristopher » Fri Aug 14, 2026 7:27 pm

wolf1000wolf wrote:
QueueSS wrote:
wolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes? :lol:

great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and why


Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?

Track record of the devs taking the right lesson away from past changes is 50/50 at best. ;)


I doubt they actually find much data from any of this "experimentation". It's just all gut feeling bullshit. The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.
User avatar
stchristopher
 
Posts: 118
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Game Development: World 16.2

Postby Dev3ko » Fri Aug 14, 2026 7:29 pm

jorb wrote:Store is up with new stuff. On track for launching on schedule.

Whoop-whoop!

The question is, is this an experiment with the game, or some kind of social psychology experiment


¿Por qué no los dos?

Not cool! I'm still hoping you put some q300 clay spots somewhere on the map xP!
Dev3ko
 
Posts: 9
Joined: Mon Nov 25, 2024 11:32 pm

Re: Game Development: World 16.2

Postby jorb » Fri Aug 14, 2026 7:29 pm

stchristopher wrote:The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.


Image
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18711
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Trendiction [Bot]