Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Vladichka » Thu Dec 04, 2025 7:34 pm

sMartins wrote:Jorbtar reading the Prelude ...

Actual image of Jorbtar reading the Prelude
Image
Vladichka
 
Posts: 55
Joined: Tue Jul 18, 2023 8:26 pm

Re: Prelude: World 16.1

Postby caz » Thu Dec 04, 2025 7:48 pm

Vladichka wrote:
sMartins wrote:Jorbtar reading the Prelude ...

Actual image of Jorbtar reading the Prelude
Image
User avatar
caz
 
Posts: 461
Joined: Fri Jul 16, 2010 7:27 pm

Re: Prelude: World 16.1

Postby pagsiu » Thu Dec 04, 2025 7:54 pm

Vladichka wrote:
sMartins wrote:Jorbtar reading the Prelude ...

Actual image of Jorbtar reading the Prelude
Image

The funniest post of 2025.
Marking forum read since World 2.
User avatar
pagsiu
 
Posts: 268
Joined: Fri Feb 25, 2011 3:14 am

Re: Prelude: World 16.1

Postby joojoo1975 » Thu Dec 04, 2025 8:26 pm

jorb wrote: If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas!


Has J&L said anything on this, as if they were going to experiment on anything from suggestions?



My 0.02$

viewtopic.php?f=48&t=77328

one continent pve only
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2276
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Jord Serling presents

Postby TemuSoldier » Thu Dec 04, 2025 8:36 pm

Imagine if you will a pair of men, artists and technical experts, who have constructed a new, parallel world.

Sixteen alternate worlds, where people may, as flits of fancy, play at life in ancient times, a crude facsimile of medieval fantasy.
Like the God of Voltaire, these men treat this world they’ve sung with the harshest of neglect. At times they fiddle, or set new rules, but for the most part, there is no explicit interference. By their own words, they desire only to watch.
But each year they construct for themselves two golden parachutes, made of freshly renewed gold-tier payment subscriptions sent by their cult of addicts.
Today the ending has its Prelude: in the manner of the Hindu God Kali, once more they will tear apart their little world in fire and brimstone, that the rats might have a new skinner box to play in, and be sated for a short time. Brief life and constant death, in this cold Hearth where true change is rare and slowing.

You’ve entered… the World Wipe Zone.
jord’s strongest soldier
User avatar
TemuSoldier
 
Posts: 119
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Postby TemuSoldier » Thu Dec 04, 2025 8:38 pm

magnet wrote:


does anyone know where jorb gets his sweaters from. i need to know

my bet is either grandma or the scandy equivalent of a thrift shop, tbh
jord’s strongest soldier
User avatar
TemuSoldier
 
Posts: 119
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Postby TemuSoldier » Thu Dec 04, 2025 8:43 pm

Audiosmurf wrote:So is OCO officially cancelled

Yes.
jord’s strongest soldier
User avatar
TemuSoldier
 
Posts: 119
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Postby joojoo1975 » Thu Dec 04, 2025 8:45 pm

TemuSoldier wrote:
magnet wrote:



https://www.youtube.com/shorts/oqExRLfRVeo
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2276
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Prelude: World 16.1

Postby YellowGhostoMain » Thu Dec 04, 2025 8:57 pm

If jorb delays the launch, it will be competing with the new poe2 league again.
YellowGhostoMain
 
Posts: 16
Joined: Wed Dec 06, 2023 9:32 pm

Re: Prelude: World 16.1

Postby Archipenos » Thu Dec 04, 2025 9:46 pm

Is 16.1 a midnight release kind of thing? Obviously that's tomorrow so I'm considering staying up all night and taking a few days off for world start. Is this real?

Also is it the same map?

Also, let clay nodes and water nodes range into higher q. That'd have the nice effect of further rewarding people for spending a lot of time selecting the best base location (i do not.), as well as making said location more desirable for the taking. Plus a good bit of the q spiral is dependent on wildly difficult to obtain high q clay.

Also, make combat not suck. If you're going to keep the pseudo-guitar-hero model of combat, at least slow down the combat tick timer so nonpro (and nonbot) pvpers can stand at least some chance. And maybe do diminished returns on pvp damage from stats? Basically if you make the combat even 20% more accessible I think it'll be immediately shown in some meaningful number of players sticking around past early game who otherwise would dip. Don't get me wrong, I learned enough last world to fight boars and such, I know it isn't an impossible combat system. And its freaking awesome on paper. It just kinda...sucks in real life. As it stands currently the citizen soldier is a myth: all hearthlings are ruled by people who can be counted on one hand with stats of 1k plus and macros for pvp. Effectively self-defense is not an option. I'm not saying I know how to fix it. You make games, and good ones. You fix it.
Archipenos
 
Posts: 11
Joined: Wed Aug 28, 2024 1:37 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], wolf1000wolf and 15 guests