Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby TemuSoldier » Thu Dec 04, 2025 9:53 pm

Archipenos wrote:Is 16.1 a midnight release kind of thing? Obviously that's tomorrow so I'm considering staying up all night and taking a few days off for world start. Is this real?

Also is it the same map?

Also, let clay nodes and water nodes range into higher q. That'd have the nice effect of further rewarding people for spending a lot of time selecting the best base location (i do not.), as well as making said location more desirable for the taking. Plus a good bit of the q spiral is dependent on wildly difficult to obtain high q clay.

Also, make combat not suck. If you're going to keep the pseudo-guitar-hero model of combat, at least slow down the combat tick timer so nonpro (and nonbot) pvpers can stand at least some chance. And maybe do diminished returns on pvp damage from stats? Basically if you make the combat even 20% more accessible I think it'll be immediately shown in some meaningful number of players sticking around past early game who otherwise would dip. Don't get me wrong, I learned enough last world to fight boars and such, I know it isn't an impossible combat system. And its freaking awesome on paper. It just kinda...sucks in real life. As it stands currently the citizen soldier is a myth: all hearthlings are ruled by people who can be counted on one hand with stats of 1k plus and macros for pvp. Effectively self-defense is not an option. I'm not saying I know how to fix it. You make games, and good ones. You fix it.


Read the fucking post, monkey:
jord wrote:This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.1 on Friday, December 5th, 2025 @ 20:00 UTC.
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Re: Prelude: World 16.1

Postby tyrtix » Thu Dec 04, 2025 10:22 pm

Wonder why no one already wrote F5
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Re: Prelude: World 16.1

Postby Zephroze » Fri Dec 05, 2025 12:31 am

You guys gotta start throwing more insults if we're gonna get to 150 before tomorrow

*closes eyes and spins, pointing forwards, then opens eyes*

pagsiu gay
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Re: Prelude: World 16.1

Postby Crest » Fri Dec 05, 2025 1:06 am

Increase the map size. This worlds map was so small that me and all my friends dropped the game earlier than we ever had before when we found out it was impossible to put up a base that wasn't minutes away from somebody else's.
Central spawning instead of random this time, have everybody spawn in the epicenter of the map so those of us that take the time to run in one direction away from the center can find a nice stretch of land a decent distance away from others while those that want a more communal thing can stay near the center.
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Re: Prelude: World 16.1

Postby Jenno » Fri Dec 05, 2025 1:19 am

Haven&Hearth in Fortnite. :o
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Re: Prelude: World 16.1

Postby Zephroze » Fri Dec 05, 2025 2:00 am

Crest wrote:Increase the map size. This worlds map was so small that me and all my friends dropped the game earlier than we ever had before when we found out it was impossible to put up a base that wasn't minutes away from somebody else's.
Central spawning instead of random this time, have everybody spawn in the epicenter of the map so those of us that take the time to run in one direction away from the center can find a nice stretch of land a decent distance away from others while those that want a more communal thing can stay near the center.


I think the main problem is that whirlpools were changed so that they would not bring you to other islands until those islands were discovered by boat, so a lot of the bases started on the main continent and once established people had no real reason to leave until they got sieged which only a small group of people did.

People also attribute the ease of travel only requiring a Will stat.
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Re: Prelude: World 16.1

Postby fallout » Fri Dec 05, 2025 3:33 am

It was possible though, to leave by dugout. Not even needing to rush a rowboat. Not safely I suppose. But all you needed was an alt to make it.
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