Archipenos wrote:Is 16.1 a midnight release kind of thing? Obviously that's tomorrow so I'm considering staying up all night and taking a few days off for world start. Is this real?
Also is it the same map?
Also, let clay nodes and water nodes range into higher q. That'd have the nice effect of further rewarding people for spending a lot of time selecting the best base location (i do not.), as well as making said location more desirable for the taking. Plus a good bit of the q spiral is dependent on wildly difficult to obtain high q clay.
Also, make combat not suck. If you're going to keep the pseudo-guitar-hero model of combat, at least slow down the combat tick timer so nonpro (and nonbot) pvpers can stand at least some chance. And maybe do diminished returns on pvp damage from stats? Basically if you make the combat even 20% more accessible I think it'll be immediately shown in some meaningful number of players sticking around past early game who otherwise would dip. Don't get me wrong, I learned enough last world to fight boars and such, I know it isn't an impossible combat system. And its freaking awesome on paper. It just kinda...sucks in real life. As it stands currently the citizen soldier is a myth: all hearthlings are ruled by people who can be counted on one hand with stats of 1k plus and macros for pvp. Effectively self-defense is not an option. I'm not saying I know how to fix it. You make games, and good ones. You fix it.
Read the fucking post, monkey:
jord wrote:This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.1 on Friday, December 5th, 2025 @ 20:00 UTC.