Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby OIchi » Fri Dec 05, 2025 9:23 am

SnuggleSnail wrote:Is vortexes not being active until they're rendered the first time real? I don't remember explicitly checking, but I /feel/ like that's not true. The hermits make shit up, so often it's hard to tell. It wasn't true in world 12, and I kinda doubt they'd change it.


It's real, they changed it with the start of W16.
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Re: Prelude: World 16.1

Postby SnuggleSnail » Fri Dec 05, 2025 9:37 am

I don't rmbr any patch notes about this
I don't trust that you tested this
Even if you did test this all you could prove is all the vortexes you found happened to lead to the spawn cont, which isn't even very unlikely with a 100% random distribution

PRETTY SURE you nerds are pulling this out of your ass
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Re: Prelude: World 16.1

Postby OIchi » Fri Dec 05, 2025 10:05 am

SnuggleSnail wrote:I don't rmbr any patch notes about this
I don't trust that you tested this
Even if you did test this all you could prove is all the vortexes you found happened to lead to the spawn cont, which isn't even very unlikely with a 100% random distribution

PRETTY SURE you nerds are pulling this out of your ass


Not sure if it was in any of the patch notes, wouldn't be the first time that they hid it.
I tried quite a few vortexes myself, but what actually made me sure that was the case, was that while mapping the other continents after getting there with snekkja, there wasn't a single village/camp around.
At W15 there were people there Day1, not too many but still and W16 it was empty after a week passed.
Believe in whatever you want I guess.
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Re: Prelude: World 16.1

Postby Spector » Fri Dec 05, 2025 10:25 am

Any chance I can log in today? Will the servers survive?
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Re: Prelude: World 16.1

Postby vatas » Fri Dec 05, 2025 11:36 am

Spector wrote:Any chance I can log in today? Will the servers survive?

I could remember wrong, but in the past few resets, the server has hold steady (if perhaps a bit laggy) with over 1000 simultaneous players. Maybe even up to 1500, but after that, some non-linear issues start popping up.

To use a rough analogy, you've gradually upgraded various parts of your truck to increase its carrying capacity, but then it turns out that the fully-loaded truck is so heavy that the road can't handle it.
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Re: Prelude: World 16.1

Postby YellowGhostoMain » Fri Dec 05, 2025 11:55 am

Is this happening or what?
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Re: Prelude: World 16.1

Postby Noogia » Fri Dec 05, 2025 12:03 pm

YellowGhostoMain wrote:Is this happening or what?


ya most likely the goblins haven't posted a delay yet so im assuming nothing will stop this train hopefully we see something unique this world.
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Re: Prelude: World 16.1

Postby Lao_Bao » Fri Dec 05, 2025 12:12 pm

A goblin dungeon. If not cleared, it will gather an army of goblins and attack the nearest village.
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Re: Prelude: World 16.1

Postby vatas » Fri Dec 05, 2025 12:23 pm

Lao_Bao wrote:A goblin dungeon. If not cleared, it will gather an army of goblins and attack the nearest village.

'Log Horizon' did that. I'm afraid that it works better in a narrative story than in a persistent MMO world, but I wouldn't mind it in an experimental server. If it ever materializes, it will probably only happen (much) later down the line, though.
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Re: Prelude: World 16.1

Postby sMartins » Fri Dec 05, 2025 12:48 pm

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