El-wook wrote:As I pointed out, I'm still learning the ropes and I'm simply out for knowledge.
Ah, sorry about that. That type of wording is often ragey and we see it a lot.
But yes, most high end factions/players will have at least 2 characters, sometimes 3. The four main character types are: Forager, Crafter/farmer, miner, fighter.
Fighter and crafters both have high enough LP sinks that they need to differentiate. Foragers are at risk of being killed since they're outside protected areas a lot and have a capped LP/stat requirement so they're built to be somewhat disposable. Miners are usually an alt due to needing insane amounts of STR to mine the lowest levels of the game.
Naturally I'm talking about villages here, so people pick 2-3 of those roles that they like and make characters for them. The new XP system is going to make alts much more difficult to raise, so we're going to have to wait and see how the new system influences it. It may force people to specialize themselves more than in the past (ie fighters might not be able to have good quality crafting alts anymore) just due to playtime required.
And lastly: If you're hermitting, do not illusion yourself that you can be competitive with multi person factions even slightly. No matter how you invest, you're going to fall behind them.