ricky wrote:so there's no way of knowing if a spooky ghost has been summoned/is coming to kill you?
Correct.
ricky wrote:so there's no way of knowing if a spooky ghost has been summoned/is coming to kill you?
jorb wrote:
Some of the other things that have come up in our discussions are...
- Flesh out the quest system more.
- Work on the death mechanics. Reinstate some manner of ancestral worship and continuity between characters.
- Add more high-level crafting/content. Systems for weapons and armor. Crafting buffs.
- Add (more) active dimensions to both eating and, most especially, curiosities, to reduce their reliance on timed hurdles. In the case of curiosities we want to see some sort of active gameplay introduced, rather than just the passive offline studying.
- Develop animal AI further, and add scarier monsters. Make animals leave blood trails when they run, make them more aggressive when wounded, try to remove some of the obvious exploits used against them.
- Flesh out the wound system more. Add more wound types and make them less static. Have wounds develop, get infected, split off to new wounds when large enough, &c.
- Improve the barter stands to allow more exhaustive input type specifications.
- Try to solve some of the long-standing bugs with horses, and make it possible to tame them.
- Improve client performance.
jorb wrote:Take this very thread, for example. I am presented with two different viewpoints
A) This won't change anything. I will alt this and it won't matter. Annoying at worst.
B) Crimes are now impossible to commit. Welcome to Farmville.
Which one is it?
boshaw wrote:Chebermech wrote:I just hope this is a pre-patch before a new siege system that would allow to formally start wars between villages, and all the criminal activities between people at war and their territories will not leave criminal scents. If this isn't the case then welcome to farmville towerdefence online.
What's wrong, don't like defenders sending friendly ghosts of joy at you while you're trying to ram/siege in?
jorb wrote:Valuable feedback tends to consist mainly in critique of existing mechanics that are well defined -- by virtue of actually being in the game -- and in pointing out concrete, actually experienced problems.
Granger wrote:Fuck off, please go grow yourself some decency.
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