loftar wrote:I just restarted with the following bugfixes:
- Paid in Blood had a bug in its IP payout and defense requirement.
- Yield Ground did in fact yield no offense at all.
- Zig-Zag Maneuver didn't take into account how many were in the combat school.
- Quick Dodge gave far more effect than it should.
They should now work as advertised.
What about sting? has that been fixed? stings tooltip totally didn't match what it did. its tool tip sounded like it did tons of damage, but then it did like 30% of a defence bar. compared to chops 60%. both their tool tips stated that they had the same weight I believe (cant log in at the moment to see)
Also
I still think using the current card system but making it so that a defence card will block all attacks, just at different rates (green would block green at 100%, blue at 25%, and red and yellow at 50%), then adding penetrating damage might solve a lot of the combat problems (other than archery of course). you could then limit people to how many defence cards they have up at a time (1? 2?) so it doesn't get stupid. (idealy defences would not overlap to much so they would always be 25% or 50% effectiveness at something)