LadyGoo wrote:You've got to realize, that you cannot predict what will happen after the stat cap removal. The devs have seen what happens if the stat caps were implemented (people stopping playing actively because they have the stat-capped character, food losing its value greatly, which affects farming, animal husbandry, trade, cheese-making and etc.). Now, as the server population has decreased, it is time to try something more invasive, since it'll hurt less people and will help to make the game better. (lol, jorb posted while I was writing this post)
As 'try something more invasive' I would have liked to see something along a drain on the stats and abilities so one would actively have to maintain a character (which would keep the resource drain for farming, animal husbandry, trade, cheese-making and etc.) instead of plainly removing stat caps.
In W8 I had several characters logged in near 24/7 but these didn't receive a click from me for weeks (if at all), my guess is that it isn't that different for some users this world.
So server population means nothing as a metric because we can't say how many characters are actually controlled by a human.