Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 10:57 am

dafels wrote:Good update, most of the people whining here that hermits won't be competitive anymore, because of the stat cap removal, like whenever have they been competitive with factions? They were not competitive with stat cap or without it, because it is not possible for a single person to stand against a faction made of dozens of people. And you can be a hermit and still a good player too and many of the whiners here are totally unaffected by the change.

Who is whining about hermits?
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 11:00 am

Grog wrote:
LadyGoo wrote:PvP is not occurring because losing your character is more painful that it was in legacy. Period.

Care to explain? You'd think losing a char you needed 3 months to build would be less hurting than losing one you needed a year for.


that makes no sense to me either at least with caps I thought losing your character was supposed to be less painful
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 11:01 am

Pan_w_okularach wrote:well maybe it's time for the game to finally become what it's always destined to be - a giant moba?
potjeh is right the game in its current form is bleeding players, and something has to be done about it
we tried to restrict pvp it clearly didn't work so now lets do the opposite
moba games are big everyone knows that, and we can get that audience
all we need to do is just to cut the boring parts like crafting and building and roleplaying, make it simplier and make it fast-paced, like 10 stones to build a stone tower sounds more like it
put some good combat system, and lets make the game all about combat and sieges then?
of course a lot of former players who enjoyed the game for something other than pvp will be upset, but who cares about them right since we can just replace them with moba players?


Also name fits perfectly since every good moba has a 3 worded name so if we changed Haven and Hearth to Haven of Hearth it would be golden. Haven 2 could work too but I'm afraid it would not fit casuals.

Also dam Kaios I already explained ancestors were op. With little work you lost pretty much nothing or even gained from dying.
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Re: Game Development: Breath of Air

Postby MrGemini » Thu Aug 11, 2016 11:02 am

dafels wrote:Good update, most of the people whining here that hermits won't be competitive anymore, because of the stat cap removal, like whenever have they been competitive with factions? They were not competitive with stat cap or without it, because it is not possible for a single person to stand against a faction made of dozens of people. And you can be a hermit and still a good player too and many of the whiners here are totally unaffected by the change.


^
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Breath of Air

Postby Granger » Thu Aug 11, 2016 11:02 am

LadyGoo wrote:You've got to realize, that you cannot predict what will happen after the stat cap removal. The devs have seen what happens if the stat caps were implemented (people stopping playing actively because they have the stat-capped character, food losing its value greatly, which affects farming, animal husbandry, trade, cheese-making and etc.). Now, as the server population has decreased, it is time to try something more invasive, since it'll hurt less people and will help to make the game better. (lol, jorb posted while I was writing this post)

As 'try something more invasive' I would have liked to see something along a drain on the stats and abilities so one would actively have to maintain a character (which would keep the resource drain for farming, animal husbandry, trade, cheese-making and etc.) instead of plainly removing stat caps.

In W8 I had several characters logged in near 24/7 but these didn't receive a click from me for weeks (if at all), my guess is that it isn't that different for some users this world.
So server population means nothing as a metric because we can't say how many characters are actually controlled by a human.
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 11:03 am

Atamzsiktrop wrote:Also dam Kaios I already explained ancestors were op. With little work you lost pretty much nothing or even gained from dying.


And what percentage of players actually made use of einherjer? Probably the 10% that used it during pvp, we don't have that now but we do have burying a body for retention of a majority of your stats. Sounds way less painful to me.
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 11:05 am

Still full tradition you lost only 25% of stats and getting your body and burying it can be impossible (in fact, it probably is).
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Re: Game Development: Breath of Air

Postby Granger » Thu Aug 11, 2016 11:07 am

Atamzsiktrop wrote:If you want your livestock to not die if you don't feed it for weeks then go play farmville, and while I usually don't like when people use that argument it just fits perfectly here. This game is not for you, clearly.

Should a game restrict you from doing normal human things (like taking a vacation) it is not a game but a job (or slave pit, since you don't get paid).
A game should give options for human beings to keep being human, especially when progression is long-term like in Haven.
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Re: Game Development: Breath of Air

Postby dafels » Thu Aug 11, 2016 11:09 am

Every player who did PvP used the einherjer, atleast the group I was playing with.
I kinda want it back, but then again, it was extremely ridicolous you could get extremely high stats with it, but if it would be redone right(like you would not be able to stack up the einher stat with every death/suicide that much), but not changing it's concept, it was a great way to lessen the loss of permadeath and encouraged PvP.
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 11:11 am

Granger wrote:
Atamzsiktrop wrote:If you want your livestock to not die if you don't feed it for weeks then go play farmville, and while I usually don't like when people use that argument it just fits perfectly here. This game is not for you, clearly.

Should a game restrict you from doing normal human things (like taking a vacation) it is not a game but a job (or slave pit, since you don't get paid).
A game should give options for human beings to keep being human, especially when progression is long-term like in Haven.

You have a lot of options - buy some food for them so they survive, kill most of them and leave best quality breeding pair. Be creative instead of blaming it on game being too hard.
Last edited by Atamzsiktrop on Thu Aug 11, 2016 11:25 am, edited 1 time in total.
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