Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.

Re: Game Development: King's Bounty

Postby Granger » Fri Sep 02, 2016 10:05 am

infectedking wrote:How about the fix the Horse Resurrection bug? Seems rather annoying.

That bug has been forwarded to the devs.
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Re: Game Development: King's Bounty

Postby Kaios » Fri Sep 02, 2016 11:39 am

Does quest exp also count towards authority? I was trying to see if it does but kept getting hunger reduction and useless amounts of LP.
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Re: Game Development: King's Bounty

Postby jorb » Fri Sep 02, 2016 6:45 pm

Kaios wrote:Does quest exp also count towards authority?


Yes.
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Re: Game Development: King's Bounty

Postby Avu » Fri Sep 02, 2016 7:19 pm

A patch in the right direction.
Exp into authority should come from both hf of people inside the claim and people under the claim with hf elsewhere. Larp reason for this is obvious citizens abroad will increase the fame of the father land and will often send money back home while visitors be they merchants, workers or diplomats will also benefit the place they are in. Mechanically it will force border claim disputes over active areas. This is a good thing.

I don't think applying the evil diminishing returns on bonuses will help any. Every village will have their own kingdom and expanding past that will be mostly without tangible benefit.

Making a too huge kingdom that engulfs all should be discouraged by applying a civilization like bureaucracy/corruption system. The further you are from the capital (mostly as a function of how large is the kingdom area rather than a straight line) the less you provide and less you receive from said kingdom. This should be an increasing returns function; for a huge initial area no penalty, slight penalty after and the more you get closer to an area say a quarter of the server size or a 10th or whatever the edges will be quite pointless. To make this more fun I'd allow a rebel kingdom to join another kingdom as a vassal as a way to voluntarily and diplomatically transfer with a cost to another kingdom. Maybe the costs for the rebellion should be lower the futher you are as well.

Current bonuses seem small but if the game ever gets a decent population they will be quite awesome for newbs. So the solution is simple get more people playing.
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Re: Game Development: King's Bounty

Postby Kaios » Fri Sep 02, 2016 7:27 pm

Avu wrote:So the solution is simple get more people playing.


"We've been developing, and here's what's new.

Implemented a system entirely dependent on having a large player base to work well."

If only more people said, wow this looks great I'm going to come back and try it out instead of wow this looks great I'm going to come back NEXT WORLD and try it out.
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Re: Game Development: King's Bounty

Postby Ysh » Fri Sep 02, 2016 7:48 pm

Kaios wrote:
Avu wrote:So the solution is simple get more people playing.


"We've been developing, and here's what's new.

Implemented a system entirely dependent on having a large player base to work well."

If only more people said, wow this looks great I'm going to come back and try it out instead of wow this looks great I'm going to come back NEXT WORLD and try it out.

Men come to built places.
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Re: Game Development: King's Bounty

Postby Kaios » Fri Sep 02, 2016 8:16 pm

Ysh wrote:Men come to built places.


"If you build it, he will come" might be misused here if that's what you're referring to. Building the Field of Dreams was a venture of hope and nostalgia where as in this case such would be a venture of risk. I'd like to see something similar to legacy charter stones but for a realm claim which can be built for players to spawn at but I have the strong suspicion that these would be mostly used by players already part of large factions in order to spy or get alts out to your area.
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Re: Game Development: King's Bounty

Postby Ysh » Fri Sep 02, 2016 8:18 pm

Kaios wrote:
Ysh wrote:Men come to built places.


"If you build it, he will come" might be misused here if that's what you're referring to. Building the Field of Dreams was a venture of hope and nostalgia where as in this case such would be a venture of risk. I'd like to see something similar to legacy charter stones but for a realm claim which can be built for players to spawn at but I have the strong suspicion that these would be mostly used by players already part of large factions in order to spy or get alts out to your area.

System gets better with many player, yes. But many player do not come until there is good system. I think usage is fine here.
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Re: Game Development: King's Bounty

Postby Kaios » Fri Sep 02, 2016 8:23 pm

Ysh wrote:System gets better with many player, yes. But many player do not come until there is good system. I think usage is fine here.


Yeah I get it but it's kind of difficult to test mechanics (or even use them to any reasonable extent) that rely on having players without the players, is my point.
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Re: Game Development: King's Bounty

Postby Ysh » Fri Sep 02, 2016 8:44 pm

Kaios wrote:
Ysh wrote:System gets better with many player, yes. But many player do not come until there is good system. I think usage is fine here.


Yeah I get it but it's kind of difficult to test mechanics (or even use them to any reasonable extent) that rely on having players without the players, is my point.

Maybe I misread your tone. I think before you were complain developer add some speculative feature as this.
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