tyrtix wrote:Potjeh wrote:Shield counting as armor is dumb, it's closer to weapon the way it's used IRL. And in game it just means the pretty decorations get destroyed
Except this game is not RL, and in RL no armor will "absorb" any damage :p
Well, if you want to take the abstract out what damage is... then no, armor doesnt really prevent damage. It does what it does in D&D: prevents getting hit for damage by deflecting blows that might otherwise cause damage (stronger armor means that it can deflect blows more easily instead of just dodging them--DEX bonus to AC). I'll concede that a direct blow can severely damage the armor and potentially kill the wearer, but through proper training, one can learn to use the armor along with parries and shield blocks to prevent those sorts of blows.
Otherwise, HPs and damage are an abstract of skilled combat between one or more people. Those combatants' skills deflect, absorb, or otherwise prevent killing blows. The whole process is tiring, thus the gradual loss of HP. In real combat with real weapons, serious injuries can occur (wounds), and eventually someone gets their defense broke and the killing blow is landed (person runs out of HP).