Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Market Garden

Postby Redlaw » Fri Oct 07, 2016 3:58 am

hmmm Daisies seem like they are done growing every 12 hours or there about, just harvest again. as of right now I think (I likely should check with daisies) that spring water adds 2, bat poo would likely add another 2 to the output.... so if your using both $_$ is you. But I need to run some tests, which means after this last planting no spring water for my daisies.
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Re: Game Development: Market Garden

Postby tyrtix » Fri Oct 07, 2016 4:04 am

how do you know when plants are ready? mine are still there, i have only the option to clean out...
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Re: Game Development: Market Garden

Postby Redlaw » Fri Oct 07, 2016 4:09 am

ok a daisy is the one I know so far, if it has 2 yellow flowers its ready to pick, the rest I have no idea on there visual cues atm past clicking and seeing.
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Re: Game Development: Market Garden

Postby tyrtix » Fri Oct 07, 2016 4:12 am

yep, i mean that if i right click on 'em, i just have an option to clean out, no harvest or anything else. I tried with normal dirt and water, not spring one.
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Re: Game Development: Market Garden

Postby cyrus9586 » Fri Oct 07, 2016 4:20 am

NeoBasilisk wrote:
cyrus9586 wrote:too lazy to read through 14 pages. Does Q of compost bin effect Q of mulch or is it all based on what goes in?

Mulch quality seems to be soft-capped by bin quality.


Cool using good wood now not the q10 rando stuffs.
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Re: Game Development: Market Garden

Postby Redlaw » Fri Oct 07, 2016 4:35 am

tyrtix wrote:yep, i mean that if i right click on 'em, i just have an option to clean out, no harvest or anything else. I tried with normal dirt and water, not spring one.


So far daisies are the things that is been done growing like quick clock work, if your not growing one try it. Bat poo and spring water as from what they said are suppost to help with the chances to get more then a doubling or some such.
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Re: Game Development: Market Garden

Postby riker88 » Fri Oct 07, 2016 7:30 pm

good patch
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Re: Game Development: Market Garden

Postby maze » Fri Oct 07, 2016 11:14 pm

jorb wrote:New Implementations
-----------------------
  • Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.
  • Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
  • Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil. Salem & Hearth confirmed.
  • Added "Kvann", herb.
  • Added "Blacksmith's Bauble", curiosity, gilding, wall decoration.
  • Added "Tafl Board", curiosity.
  • Added "Seer's Stones", curiosity.
  • Added variable materials to Winepress.


This is pleasing~ good add ;)
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Re: Game Development: Market Garden

Postby Redlaw » Sat Oct 08, 2016 3:39 am

for any wondering, the next plant past daisies to get done for me is Chives.
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Re: Game Development: Market Garden

Postby dageir » Sat Oct 08, 2016 6:34 am

How easy is it to grow chantrelles in a pot?
Just asking.
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