NeoBasilisk wrote:cyrus9586 wrote:too lazy to read through 14 pages. Does Q of compost bin effect Q of mulch or is it all based on what goes in?
Mulch quality seems to be soft-capped by bin quality.
tyrtix wrote:yep, i mean that if i right click on 'em, i just have an option to clean out, no harvest or anything else. I tried with normal dirt and water, not spring one.
jorb wrote:New Implementations
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- Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.
- Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
- Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil. Salem & Hearth confirmed.
- Added "Kvann", herb.
- Added "Blacksmith's Bauble", curiosity, gilding, wall decoration.
- Added "Tafl Board", curiosity.
- Added "Seer's Stones", curiosity.
- Added variable materials to Winepress.
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