Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 2:11 pm

Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gainst 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop! ¦]

Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Another Touch of Fix

Postby iamahh » Wed Mar 08, 2017 2:13 pm

I logged in without knowing about update, only strange thing was I aggro a tamed boar and it was blocked, but didn't think anything of it. Then I check the forums and read update, updated my village and claim permissions, and that's it. Farmed a little, ate a little, built new trellis and wine press for my grape juice factory. People just like to complain, the internet hating machine is always on the lookout for something to hate.
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Another Touch of Fix

Postby Colin500 » Wed Mar 08, 2017 2:13 pm

NOOBY93 wrote:
Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gains 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop! ¦]

Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.

It isn't fine when you're ending up with more openings than you had after using defensive movement.
User avatar
Colin500
 
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Game Development: Another Touch of Fix

Postby Dominick » Wed Mar 08, 2017 2:15 pm

iamahh wrote:I logged in without knowing about update, only strange thing was I aggro a tamed boar and it was blocked, but didn't think anything of it. Then I check the forums and read update, updated my village and claim permissions, and that's it. Farmed a little, ate a little, built new trellis and wine press for my grape juice factory. People just like to complain, the internet hating machine is always on the lookout for something to hate.


Unless the claim's owner or person with village permission is away, not on for a while or gone inactive... then rip.

That's not just mindless hate, but a legitimate concern. ;)
Dominick
 
Posts: 122
Joined: Sun Sep 20, 2015 1:22 am
Location: Australia

Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 2:15 pm

Colin500 wrote:
NOOBY93 wrote:
Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gains 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop! ¦]

Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.

It isn't fine when you're ending up with more openings than you had after using defensive movement.

You don't, though. Zigzag is just fine. If you have 5 cards in it, it removes 75% yellow and 75% red on a 50 cooldown. It's fine if not too strong, the IP giving is justified.

Artful is worthless and there's no way to remove blue and green though, those will shine now
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Another Touch of Fix

Postby Spearvellien » Wed Mar 08, 2017 2:17 pm

BUFF FUKIN SPEAR OR MAKE ANOTEHR HIGH TIER AT LEAST
Last edited by Spearvellien on Wed Mar 08, 2017 2:21 pm, edited 1 time in total.
Spearvellien
 
Posts: 1
Joined: Wed Mar 08, 2017 2:09 pm

Re: Game Development: Another Touch of Fix

Postby Potjeh » Wed Mar 08, 2017 2:20 pm

NOOBY93 wrote:
Potjeh wrote:I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).

There's no defenses that use IP anymore. Did you read the patchnotes?

*sigh*
I know. I'm talking to people demanding a rollback.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 2:21 pm

Potjeh wrote:
NOOBY93 wrote:
Potjeh wrote:I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).

There's no defenses that use IP anymore. Did you read the patchnotes?

*sigh*
I know. I'm talking to people demanding a rollback.

Right. My bad
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Another Touch of Fix

Postby jordancoles » Wed Mar 08, 2017 2:35 pm

Having ip slowly drain when a person isn't your main target and faster if they're out of range might be a better solution than this but idk I'm tired as fuck
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 2:37 pm

jordancoles wrote:Having ip slowly drain when a person isn't your main target and faster if they're out of range might be a better solution than this but idk I'm tired as fuck

Nah wouldn't fix the problem at all

this solution is just fine, needs some rebalancing tho!
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot], Python-Requests [Bot] and 66 guests