by dafels » Thu Apr 13, 2017 6:15 pm
This game will never succeed to have decent amount of players until the game is not made casual enough, permadeath is one of the reasons why it is not enjoyable for most of the playerbase. Pvp is locked to only small part of community right now to people that can play more than few hours every day and grind like an autist and this just turns into a base building game for the bigger part of the community. Lets face it, permadeath is too hardcore for most of the community to handle especially in such a grindy game like this, but it also brings some meaning in death and some other aspects of the game. It brings more bad to the game player count, pvp activity wise, than good. I would like to see a server without permadeath, where the casual faggots can have their fun and the hardcore autists can have their fun.
The game would be way more fun if it would be turned into base raid&destruction/territory/resource war oriented pvp and would be more about gear and industry production - full loot pvp in which casuals could even play competitively, because noone wants to have have to spend months again to grind up a character after dying to a shitty gank like it is now. I don't know a good idea how to make death meaningful in this system, but making your character unable to pvp for some time somehow and loosing all your gear which should matter more could be meaningful I think.
Removing permadeath would fix loads of issues that haven has had from since the beginning - alt issue, you could have a miner/farmer and everything on a single character and that would make the game way more casual and less of a job that you don't need to grind alts for everything anymore, would fix endless killing of noobs, pvp would be accessible to everyone and generally make the game way more ALIVE than it is now and more enjoyable for the bigger part of the community.
I stopped playing this game after world 9, it was like a fucking full time job for me before to keep up with other pvper's autism, the grind is dull as fuck and now I much more prefer to play games that is more casual - hop on, have some fun, log off and forget about it.
If the game gets tp to hf upon KO, I hope combat gets much bigger depth and more about skill than it is now, maybe like in legacy world 6 and gear should be much harder to craft, gear should play alot bigger role on your character than it does now, so the punishment for dying would be loosing your gear, but not having to replace the character which you would need months of tedious work again to get it back.
// copy pasted my thoughts from the other thread =]