rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
Ants wrote:Materials for making catapults are infinitely more expensive than materials for making archery towers. This seems problematic.
shubla wrote:One can make a bot which builds archery towers 24/7 because they're so cheap!
rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
rye130 wrote:Currently if I sit a ram 15 tiles away from your wall, its out of archery tower range. It gets fully charged in 24 hours. Now I wait until you're likely asleep, move the ram forward 7.5 tiles. Repair, wait an hour, move 7.5 tiles and smash your wall.
There was like a 1-2 hour window when you could be online to build new archery towers to defend your base. Any archery towers built outside of that window, I can build a catapult, let it charge for 2 hours, and smash the towers.
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