Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
Will look at that. If it checks out I'll try to force restarts on anything stunted.
Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
jorb wrote:Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
Will look at that. If it checks out I'll try to force restarts on anything stunted.
Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
jorb wrote:Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
Will look at that. If it checks out I'll try to force restarts on anything stunted.
Can confirm this. All stunted trees will be healed with the next restart
jorb wrote:mietzi94 wrote:stupid questing system.
This is a legitimate discussion. I'm not entirely sure which part you find stupid -- random quests, or the rewards, or perhaps both -- but I'll give you my five cents on it either way.
I think the quest system was a great addition. Especially early world, I love that it gives me something to do, and a reason to be out and about, exploring and meeting trees, while I'm waiting for timers on various other things.
While I do hold the above, I also obviously recognize that the quests aren't particularly inspired, and with an established base I don't run many of them myself. I agree that this playstyle is probably punished a bit too much in terms of gains. Quests are a bit too necessary.
However. There's a very delicate balance to be struck, between being forced to wait on time gates, and being able to invest effort to progress faster. If you can't do the latter to any extent, it's, for example, never possible to catch up to those ahead of you, even if they slack off. Time gates are good because they provide a pause in frantic game play where you can just relax and do whatever you like, without feeling like you're falling behind. Effort induced progress is also good, because only having to wait for timers for every little thing is a bit soul crushing as well.
It's not an entirely trivial balance to strike, quite simply.
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