Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby Astarisk » Wed Jul 10, 2019 4:14 pm

loftar wrote:
Enjoyment_2 wrote:benefits - 0

Come on now, don't just be facetious. You know this isn't the case, and the gardening pots have been pointed out countless times to make foraging useless.


Actually, between the "fate" system and quality effecting LP gain, this doesn't make foraging any better. Even prior to this I barely studied blue bells.

This is why foraging is useless. Nothing wow worthy comes from foraging. They are mediocre at best and fall insanely behind other curios (especially since the other curios can rise in quality, can be massed rather quickly (no need to rely on fate!!). This chart is insanely out dated and if I were to go spend the time to update it more itd push what little foragables on it further down. I also removed gems from it so those wont clutter up the top rankings.

quick edit:
I'm not against this change. I believe itll be healthier and better for the long run. I just want you to know that this does absolutely nothing for foraging. I also want to say that you should have saved the rework for when you had a new system or something to replace the current one. Right now all you did was gut the current system and give almost nothing back.

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Last edited by Astarisk on Wed Jul 10, 2019 4:20 pm, edited 2 times in total.
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Re: Game Development: Stalking Garden

Postby wonder-ass » Wed Jul 10, 2019 4:15 pm

iamahh wrote:thats the problem with reading players input, for months they cried for bettwr foraging

if dves build their own game theyd be better off, instead trying to please the crazy masses, thats why the planet is expeling us, we let the masses unruled


the player base asked for better foragebles not nerf the foragebles we have. this didnt fix anything infact it made it worse cuz q12 bluebells are worthless.
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Re: Game Development: Stalking Garden

Postby lexayes » Wed Jul 10, 2019 4:16 pm

We give our money to support developers, but they don’t listen to us and they do an even worse routine.
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Re: Game Development: Stalking Garden

Postby Crystal_M » Wed Jul 10, 2019 4:17 pm

Mantles useless in this game. Yarrow I can find on any field. But I will never find a troll and kill him. It means I never get troll mushroom. I wasted my time when I performed my credo. Thanks :cry:
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 4:18 pm

iamahh wrote:you dont use yarrow? its what i use the most, granted I'm no titan and couldnt care less competing with big stats

how much yarrow do you rly need? do you even need high q yarrow?
it is an underfoot forageable like "oh well i can pick it to drop if anything better happens". and this is even without planting.
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Re: Game Development: Stalking Garden

Postby dafels » Wed Jul 10, 2019 4:25 pm

I can agree that foraging is still trash even after this change
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Re: Game Development: Stalking Garden

Postby hed9870 » Wed Jul 10, 2019 4:31 pm

iamahh wrote:thats the problem with reading players input, for months they cried for bettwr foraging

if dves build their own game theyd be better off, instead trying to please the crazy masses, thats why the planet is expeling us, we let the masses unruled


Actually it's the exact opposite. The masses get shit on when the decisions are left to few and they fail to consider what other people think. How much of the player base and I mean the dedicated player base, was actually complaining about foraging? I doubt it was much. Foraging is what you do when you want curios that are actually worth foraging. Nothing more. It's the first step in the game. Now they've made gardening almost useless and foraging is still not worth the time. If this was an attempt to make things more attractive to new players they've failed horribly. There are hardly any new players that are going to stick with the game. Those who are noobs aren't going to get any benefit because no one will be interested in what the crap q things they can offer when they can get them themselves and craft better/higher q foods with the same FEP.
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Re: Game Development: Stalking Garden

Postby delsus » Wed Jul 10, 2019 4:34 pm

Maybe make it so that forageables can be planted only once. Harvested forageables can't be replanted :)
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Re: Game Development: Stalking Garden

Postby Audiosmurf » Wed Jul 10, 2019 4:39 pm

I'd put forth that the only real reason my guys even used blueberries/chants/nettles/clovers past the beginning of the game was because of garden pots. Most of the stuff you removed isn't even worth going out looking for, by the time you can start making garden pots.

It's the positioning of "This thing does 45% less things now", with no counterbalance, as a boost to foraging rather than a gutting to gardening that's rubbing me the wrong way.

Edit: That said, I'm hoping this gutting was done with some plan in mind for how to make garden pots meaningfully useful for anything other than growing troll shrooms and chives. Like planting those beans.
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Re: Game Development: Stalking Garden

Postby borka » Wed Jul 10, 2019 4:51 pm

honestly the garden pot "fix" is just another badly rushed bandaid on the cost of the majority players (especially midst in a that far developed world) ... but hey we all know these from the past when the majority had to pay the price for few exploiters ...

looking forward to " oh hey i can buy the q270 anvil for 500 foraged bluebells now" ;)
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