Zentetsuken wrote:boomer b0omer Boomer 800mer b00mer bOOmer
Boop.

Zentetsuken wrote:boomer b0omer Boomer 800mer b00mer bOOmer
jorb wrote:Zentetsuken wrote:The leap in logic you have made here is bizarre, jorb.
Haven is not an fps and choosing to not see a bunch of flavour objects and shadows so that you can actually play the game with more than 20fps is not a game breaking hack by any stretch of the unboomerized imagination.
Bizaaaarre! Boooomer! Do I know you? Pipe the F down.
See, performance could perhaps be a somewhat legitimate reason to disable certain features, and turning off shadows or flavor objects *might* even be something I could consider for the default client. Turning down the straw density for fields is another one of those features that I at least sympathize with. You seem to think that my stance is entirely without nuance, but it is not. My stance is not that no custom client feature should ever be ported, and that the default client is in perfect shape, and leaves nothing further to be desired. This entire thread is about us working to improve it.
Zentetsuken wrote:a more liberal approach
Ardennesss wrote:Personally, I just think they need to decide which direction they're going. If the intent is to keep vanilla client "pure and wholesome" then I don't think it's worth spending development hours on. Even if loftar invested 2 months adding custom client features - you still wouldn't convert any meaningful amount of the player population.
If the intent is to continue to utilize the free labor of nerds with nothing better to do, it would be a nice surprise if custom clients were a little more officially supported and understood. I've lost track of how many patches we've seen that break all clients and loftar posting the inevitable "Woops I had no idea that would happen."
That wasn't a stab at this particular situation, or others in the past where plenty of notice was given. This is more targeted toward the situations like w11 launch where a change was made to the server kept Trees res package and nobody knew about it until the world went live. The client code itself is open source, but not the resource files that contain code themselves. Client devs are not aware when tweaks are made behind the scenes to versions of these files that might be utilized locally in decompiled form in order to inject more features.jorb wrote:But I agree that we can do more. We can always, and should always, strive to do more.
Ardennesss wrote:Since you're paying attention to this thread however and we're talking about clients, here's something you can do to make default and custom clients better. Change how resources load. It's completely pants on head retarded to crash the client because you couldn't load a fully updated res file for a goddamn tree.
jorb wrote:Fundamentally: I don't think there's any legitimate reason to turn off graphics, draw bounding boxes, or movement vectors. I understand perfectly why you would, but it's wrong, and not how the game should be played.
abt79 wrote:and owning the libs with right-leaning tabloid articles!
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