Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Provincial Oven

Postby VDZ » Mon Apr 19, 2021 1:42 pm

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

Even as a pure survival game mechanic, what does it add? It's not a punishment for a mistake you've made; you simply need to enter swamps as part of basic gameplay (and the game does not adequately communicate that merely stepping into a swamp will fucking murder you). Even if you were to consider it as a cost, as the 'risk' part of a risk-reward design, the cost is far, far too steep to ever be worth it, the cure is far, far too expensive to ever be worth it, there is zero way to avoid or even reduce the chance of this wound, and worst of all, it can 100% be avoided with alt abuse meaning it only harms those who refuse to cheese the mechanic.

Compare to, say, URW's frostbite mechanic, which is also harsh and will kill you hard. But it's a punishment for neglecting a core survival element (keeping warm), is completely intuitive (of course there'd be negative effects for getting too cold during winter in a game that takes every little thing into account) and 100% avoidable (just keep warm). Contrast Swamp Fever, which happens for doing basic gameplay, seems completely random (you wouldn't know this is a thing until you get hit by it, in a game where you can chug down 20 liters of water while sprinting for absurd distances while carrying a massive amount of heavy items), and there is no way to avoid it other than by completely ignoring a core game element. The former makes sense, fits the game and adds to the gameplay. The latter just seems to punish players for no reason while encouraging behavior that decreases immersion rather than enhancing it.
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Re: Game Development: Provincial Oven

Postby Uriel » Mon Apr 19, 2021 1:47 pm

Uriel wrote:swamp feaver sux hard. I took like 20 steps in swamps on a horse - and fever. To harsh, to harsh, unrealistic - pls fix.

After 10-20 minutes wound from 1 went to 8. This mechanic really sucks. What next? Going to forest will give You ticks? And there You will end up with boleriosis. Wounds should be a penality for doing something wrong, not punishing everything.

Leave swamp fever, but make it go up only when on swamps, and after leving them it should go down on its own - that would be ok.
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Re: Game Development: Provincial Oven

Postby Sevenless » Mon Apr 19, 2021 1:50 pm

I think the concept is kinda... ok... as is for immersion if it's like 10hhp max. At least it wouldn't feel as horrendous as sand fleas since you're getting resources out of it. From a balancing perspective that still kinda screws over newbies because it's reducing their HHP pool and making a moose attack more likely to permadeath them.

I think 10-20hhp and a way to prevent it that's easily accessible in early game. Like some kind of neck or mouth slot item that makes you not breath the swamp gas or whatever made out of cattail fibers and junk. You'd step in the swamp once, go "ok that sucked" and then look for a way to handle it because the description would describe how to prevent it. Make it an experience, but at the same time not removing swamps from existing since the prevention is accessible.
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Re: Game Development: Provincial Oven

Postby shubla » Mon Apr 19, 2021 1:51 pm

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

That being said, this does look like a fair bit OTT. Will adjust.

Wild wound lists are cool but the fact that you may lose your character is not, some people play your game for a long time, they may spend hundreds of hours for their character, its a bit cruel for them to lose it because you add new wound and like managing your wound list on those few occasions that you actually play the game.
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Re: Game Development: Provincial Oven

Postby Uriel » Mon Apr 19, 2021 1:54 pm

Uriel wrote:
Uriel wrote:swamp feaver sux hard. I took like 20 steps in swamps on a horse - and fever. To harsh, to harsh, unrealistic - pls fix.

After 10-20 minutes wound from 1 went to 8. This mechanic really sucks. What next? Going to forest will give You ticks? And there You will end up with boleriosis. Wounds should be a penality for doing something wrong, not punishing everything.

Leave swamp fever, but make it go up only when on swamps, and after leving them it should go down on its own - that would be ok.

wound was 8, snake juice gave onother 12... 5 min after that swamp fever went up to 14. I will spam every time it goes up.
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Re: Game Development: Provincial Oven

Postby Schwarzvald » Mon Apr 19, 2021 2:03 pm

Botters crying itc.
Has anyone complaining in here actually waded through a swamp irl? In many places you'd be hopeful to encounter just a fever from the swamp.

Logically though only people with Infected Sore wounds should develop Swamp Fever, and it should be fatal if not treated within 24 hours.

Also if you nerf Swamp Fever add aggressive Alligators to swamps? Thanks! Great patch. :D
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Re: Game Development: Provincial Oven

Postby 1PkRulesAll » Mon Apr 19, 2021 2:15 pm

I seriously have not seen a single adder this world. I'm also far from a mountain. So swamps are dead content unless I make an alt.
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Re: Game Development: Provincial Oven

Postby Meros » Mon Apr 19, 2021 2:23 pm

1PkRulesAll wrote:I seriously have not seen a single adder this world. I'm also far from a mountain. So swamps are dead content unless I make an alt.


Welcome in my world. They just ripped the content out of us after few weeks of world. I'm really sad as I don't know if next week I will be able to survive opening my pali gate.
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Re: Game Development: Provincial Oven

Postby Sevenless » Mon Apr 19, 2021 2:36 pm

Meros wrote:
1PkRulesAll wrote:I seriously have not seen a single adder this world. I'm also far from a mountain. So swamps are dead content unless I make an alt.


Welcome in my world. They just ripped the content out of us after few weeks of world. I'm really sad as I don't know if next week I will be able to survive opening my pali gate.


The day they introduced bats was fun. I swear 1/5 characters died that day.
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Re: Game Development: Provincial Oven

Postby Zampfeo » Mon Apr 19, 2021 2:42 pm

Another reason to abuse alts. It's all a conspiracy to get us to pay for multiple accounts.
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