Clemins wrote:TwentyThree wrote:Haven is still one of the most punishing games, more so than a hardcore lootershooter like Tarkov or Rust
Hard disagree.
I can see why, but with Rust you can always go to another server, or you keep your blueprints and can be back up and running in hours. Tarkov may have been a bad example, but you do still have your bank of items you can't lose unless you take it out. Haven can be way more brutal, with raiders despawning everything, you lose a butt-ton of stats when you die and reincarn, weeks to months of progress gone. The shorter wipe-cycles of the other games make it less punishing, with haven having a year of playtime you could be three months in and lose two and a half months of progress if you get targeted. While that can't stop you from playing and starting again, it still sucks more than other games, at least in my opinion. I always crawl back into Rust or Tarkov after getting thrashed like a bushel of wheat, but Haven hits different.
Clemins wrote:TwentyThree wrote:an optional (and very in depth) tutorial ingame. Something that explains how much safer a palisade is, how important it can be, when and how to use an airlock, visitor gates, anti-raid mechanics, how not to get murdered, stuff like that.
I do wish the devs would have a more involved tutorial and explain how the game works to newer people, but there are resources out there that do a great job explaining the basics and more advanced look at some of Havens mechanics.
Very much agree, its just the barrier to casual-ish entry is looking up external stuff. It doesnt seem that important to us as an established player with basic game knowledge, but to people that have no idea how to play that are interested, something ingame is critically important. Those first few hours are make-or-break, dying because you got too close to a boar, getting knocked out by ants because you tried to investigate this moving hill.. people shouldn't have to read guides, get a custom client right away, or watch videos for hours. These in-depth explanations are incredibly valuable, but people starting out their first week shouldn't have to look them up to not die.
The punishing nature of Haven is what makes it appealing to us, and should never, ever go away, but it needs to be established before you even get into it through an ingame tutorial that every action has consequences, from walking barefoot in the forest to making sure palisades are inside your claim.