Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby Dawidio123 » Mon Oct 28, 2024 9:46 pm

Tokmicz wrote:
Dawidio123 wrote:Ngl, if salt is back to where it was the whole rebalance is pointless lel.


I honestly do hope the salt buff is only slight but if so then salt is still rather pointless, and if buffed too much we're back to where we were. Would be better to change it's mechanic/use (spice??) or remove it altogether.

Yeh that's what i suggested, maybe a spice that also improves the ratio of food a little bit at the cost of losing the other spice you could've added, or maybe make it function like pepper so you can do both spice and use it to reduce hunger of a food in exchange for some wound idk. As it functions rn it'll either be useless and dogshit or straight up op basically making all the hunger rebalance changes pointless.
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Re: Prelude: World 16

Postby Naimad » Mon Oct 28, 2024 9:48 pm

Salt should be obtained from seawater and in mines as rock salt
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Re: Prelude: World 16

Postby Oldimaru » Mon Oct 28, 2024 9:48 pm

+1 to
    Remove salt
    Revert Bows nerfing (as they useless compared to melle/unarm, and even more useless now)
    Return +q from quests


If we have quality rotation of animals/Foragable, Why we dont have quality rotation of clay? Also when we want less bots, where reasons to make movable quality :( As example, i have spots of mammoth 80q, next week it raised to 300, and i understand that in this week i must bot it to get some bones, and didnt loose a chance when i can get it, or i loose them forever.
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Re: Prelude: World 16

Postby Iva » Mon Oct 28, 2024 9:50 pm

jorb wrote:
[*] Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon

Enjoy!

Is it possible to make this change only for pvp but not for hunting?
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Re: Prelude: World 16

Postby Oldimaru » Mon Oct 28, 2024 9:51 pm

Tokmicz wrote:
jorb wrote:[*] This fixed FEP-to-Hunger ratio is maintained even with crafting buffs applied to the food item, with some exceptions made for some crafting buffs which expliclity wish to modify the FEP-to-Hunger ratio, e.g. "Propolis".


Anyway quite happy to see more beekeeping products added in, regardless of their intended use.

it's bee dungeon product
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Re: Prelude: World 16

Postby joojoo1975 » Mon Oct 28, 2024 9:55 pm

Eee Gads Man a lot of "new" forum chars are in this thread. Really hope they are not like all the others and just Forums Alts.

Like the idea of removing local Q from quests

Really wish the Bow would be great again

As I hate all the fucking running running running running, I was going to say something about the block weight. But I shall not as all of the things I have spoken have already been covered.
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Re: Prelude: World 16

Postby Tokmicz » Mon Oct 28, 2024 9:56 pm

Oldimaru wrote:it's bee dungeon product


oh damn you are right, my bad. haven't done one of those yet
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Re: Prelude: World 16

Postby dafels » Mon Oct 28, 2024 10:05 pm

overtyped wrote:Clown, the goal should be getting more people into pvp.

Make combat just clicking 1 button and stats,gear to not matter, and something more than just the KO protection they implemented, it will help all of people to get into pvp which is already easy enough tbh. Disable permadeath alltogether, what is your next suggestion?
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Re: Prelude: World 16

Postby c0sm0fen0zepa » Mon Oct 28, 2024 10:08 pm

Oldimaru wrote:+1 to
    Remove salt
    Revert Bows nerfing (as they useless compared to melle/unarm, and even more useless now)
    Return +q from quests


If we have quality rotation of animals/Foragable, Why we dont have quality rotation of clay? Also when we want less bots, where reasons to make movable quality :( As example, i have spots of mammoth 80q, next week it raised to 300, and i understand that in this week i must bot it to get some bones, and didnt loose a chance when i can get it, or i loose them forever.


I agree, if you don't allow working with q through questing and you change q spawns of animals/foragebles, why do you make water/clay spots permanent? It's not fair, the quality of water is also increased by obtaining LP through questing.
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Re: Prelude: World 16

Postby DDDsDD999 » Mon Oct 28, 2024 10:11 pm

Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.

Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.

Quests raising quality is bad. Keep it gone.
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