welcome back
but i gotta assert that i would have appreciated a singular post in july or thereabouts saying things have stalled or whatever
) you can always revert the change later.Ozzy123 wrote:vatas wrote:(Numbers are made up and just to illustrate the point.)
Just throwing out an idea, when a player walks over a "speed whirls" or whatever would be the most elegant term for it...
1) They gain a movement speed increase. Lasts 10 seconds.
2) They gain a debuff that prevents activating "speed whirls." Lasts 30 seconds.
Wow that's such a good idea it's almost like its been in the game for 10 years and everyone right in their mind wants it gone![]()
Saying that airlocks and speedbuffs are meant to help new players is literally saying communism is good, it sounds good, doesn't work, there has been 0 (zero) cases of a new player escaping because of a speedbuff or because he had keys to his safe pali on him, both are mechanics abused by experienced players that exist only to annoy other also experienced players
SnuggleSnail wrote:I actually don't care because it won't affect me except maybe in sieges, which also won't affect me because siege isn't real, but I think creating complicated rules you have to memorize like gates behaving differently for different people is bad game design that doesn't help new players.
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