dUmbins wrote:My reaction to the PvP and rage changes not two weeks ago is that the developers
certainly do not want pvp players in their game

Honestly believe they want LARPers, of which combat can be an aspect, and not specifically a combat game.
They want the Dakkan pyramid, the cool-over-functional bases, and for people to act like kingdoms mean something.
Which is strange when combat is the only lategame content (which is also hilarious since PvP falls off hard after month 3).
In my experience, most hermits and hermit groups overproduce.
They end up with more resources than they're ever going to use.
And then the game feels like all they're doing is chores, it gets boring, and they quit.
Feels like the only way for anyone to stay in the game is to have a social circle that plays so they peer pressure each other into not quitting.
Coincidentally, that's exactly what the PvP groups
are.
If they wanted to move off of PvP, they'd need to introduce significantly more (and more accessible) PvE content.
Your average hermit is never, ever going to complete a bat dungeon.
They simply don't have the social circle required to do it and have difficulty developing one in a game that rewards paranoia.
People literally won't kin you because they're scared you're
going to go bumping into every single claim on the entire world map looking for them.
And this goes for several dungeons, not just the bat dungeon. Zero point four percent of Steam players (0.4%) have completed a beaver dungeon.
I 100% think that permanent Ring of Brodgar teleport was a good change for creating community in the game.
And I think they should expand that by having some sort of dungeon spawn there every Wednesday/Thursday that doesn't open until a listed time on Saturday.
Make it something like a bat dungeon (lots of mobs to incentivize number of players more than stronger players). Every player who attends gets a small reward.
The wait on Saturday means a number of people will show up early and means people will have a reason to meet each other safely somewhere that isn't a Discord server.
But nothing like that is going to happen because the game loop is built around making and keeping players adversarial.
Hermit mutual aid networks are the coolest thing in the game bar none, but they can be difficult to set up because every hermit who goes outside is essentially playing Alien: Isolation.