Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby boshaw » Wed Jan 13, 2016 7:52 pm

pedorlee wrote:
boshaw wrote:
Chebermech wrote:I just hope this is a pre-patch before a new siege system that would allow to formally start wars between villages, and all the criminal activities between people at war and their territories will not leave criminal scents. If this isn't the case then welcome to farmville towerdefence online.


What's wrong, don't like defenders sending friendly ghosts of joy at you while you're trying to ram/siege in? ¦]


First of all you need to get there, if you do then the ram is broken. If the ram is inside a bwall and you get the scents, you still don't know how far the village where the hf is in and you don't know the time a ghost takes to get there. If that ghost is half of the way and he teleports to a near village where the ram is settled, the ghost needs to go back. And all of it if the ghost is trying to reach him and not his hf, where him is going to sooner or later. And all of this just before the siege system is changed, wich is something the devs have stated they are working in. The chances of what you say happens are quite low and unknown.


You are misinterpreting my post. My post is if the siege system happens and attackers still leave scents, a defender can get the scent and use it against the attacker to help ward them off when the attackers come around.

I'm not suggesting you go hunting down people who are trying to ram others.
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Re: Game Development: A Touch of Vengeance

Postby Pupsi » Wed Jan 13, 2016 7:54 pm

jorb wrote:Take this very thread, for example. I am presented with two different viewpoints

A) This won't change anything. I will alt this and it won't matter. Annoying at worst.
B) Crimes are now impossible to commit. Welcome to Farmville.

Which one is it?

guess from now we should raise stealth x int :lol:
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Re: Game Development: A Touch of Vengeance

Postby pedorlee » Wed Jan 13, 2016 7:58 pm

boshaw wrote:You are misinterpreting my post. My post is if the siege system happens and attackers still leave scents, a defender can get the scent and use it against the attacker to help ward them off when the attackers come around.

I'm not suggesting you go hunting down people who are trying to ram others.


Well, then we are here to give our opinion and balance this system with the new one. If a new system is added then devs will probably try to adapt this one with the new one. At least this is what my common sense tells me. Soz if I misunderstood you.

Pupsi wrote:
jorb wrote:Take this very thread, for example. I am presented with two different viewpoints

A) This won't change anything. I will alt this and it won't matter. Annoying at worst.
B) Crimes are now impossible to commit. Welcome to Farmville.

Which one is it?

guess from now we should raise stealth x int :lol:
U CANT STOP RAIDERS

Nobody can stop crime or assasination, there is no god to do that. But at least there is some mechanics to avoid some people killing everything they find in their way. NG++ sytle.
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Re: Game Development: A Touch of Vengeance

Postby Ethan » Wed Jan 13, 2016 8:00 pm

jorb wrote:Furthermore: If you want to get in on the discussion on the ground level, what is stopping you? I'm right here, talk away. I made a fairly explicit account of our reasoning, i.e. the ambition to separate crime enforcement from siege, the idea of shooting cruise missiles at offenders, and whatnot. That's where this discussion really starts, with the fundamentals of why we're doing this.



One thing I don't think this system covers. The severity of the crime should reflect the severity of the punishment.
Killing a fresh alt who is asking for it should not have the same consequences as killing a well developed late game character.
Stealing a barely plant should not have the same consequences as stealing valuable items.

I also really believe it should be reduced to 1 higher powered spooky as its just not feasible with the current combat system to fight a large number of enemies with any success, especially when they ignore armor.
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Re: Game Development: A Touch of Vengeance

Postby spawningmink » Wed Jan 13, 2016 8:02 pm

thi is worst patch yet.....are you trying to make this game farming only?????
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Re: Game Development: A Touch of Vengeance

Postby LadyGoo » Wed Jan 13, 2016 8:04 pm

jorb wrote:Furthermore: If you want to get in on the discussion on the ground level, what is stopping you? I'm right here, talk away. I made a fairly explicit account of our reasoning, i.e. the ambition to separate crime enforcement from siege, the idea of shooting cruise missiles at offenders, and whatnot. That's where this discussion really starts, with the fundamentals of why we're doing this.
Why would you need to separate them? If you do not want a village to be ruined because of actions of one of their own, there should be other solutions. If your want a noob to be able to revenge themselves, then there should be a good political system/something that allows to revenge for others. It has been working in the past. You are addressing everything, but the fundamental stuff.
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Re: Game Development: A Touch of Vengeance

Postby Kaios » Wed Jan 13, 2016 8:05 pm

Ethan wrote:One thing I don't think this system covers. The severity of the crime should reflect the severity of the punishment.
Killing a fresh alt who is asking for it should not have the same consequences as killing a well developed late game character.
Stealing a barely plant should not have the same consequences as stealing valuable items.


Those are still acts of theft or murder so the same consequences do apply, the severity doesn't matter.
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Re: Game Development: A Touch of Vengeance

Postby pedorlee » Wed Jan 13, 2016 8:06 pm

spawningmink wrote:thi is worst patch yet.....are you trying to make this game farming only?????


You should be enjoying your new graphic card and furry costume with AAA+ titles and some weirdo cam web instead of trying to fuck without arguments and trolling people ingame. Some get what they deserve. I hope you get some maturity soon.
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Re: Game Development: A Touch of Vengeance

Postby Ethan » Wed Jan 13, 2016 8:09 pm

Kaios wrote:
Ethan wrote:One thing I don't think this system covers. The severity of the crime should reflect the severity of the punishment.
Killing a fresh alt who is asking for it should not have the same consequences as killing a well developed late game character.
Stealing a barely plant should not have the same consequences as stealing valuable items.


Those are still acts of theft or murder so the same consequences do apply, the severity doesn't matter.


I think you need to re-read what you linked, as its exactly the point I am making.
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Re: Game Development: A Touch of Vengeance

Postby Kaios » Wed Jan 13, 2016 8:14 pm

Ethan wrote:I think you need to re-read what you linked, as its exactly the point I am making.


Maybe we are interpreting it differently but I don't see anything in there that states punishment should be lessened or raised based on arbitrary factors such as amount of LP on the character.
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