pedorlee wrote:boshaw wrote:Chebermech wrote:I just hope this is a pre-patch before a new siege system that would allow to formally start wars between villages, and all the criminal activities between people at war and their territories will not leave criminal scents. If this isn't the case then welcome to farmville towerdefence online.
What's wrong, don't like defenders sending friendly ghosts of joy at you while you're trying to ram/siege in?
First of all you need to get there, if you do then the ram is broken. If the ram is inside a bwall and you get the scents, you still don't know how far the village where the hf is in and you don't know the time a ghost takes to get there. If that ghost is half of the way and he teleports to a near village where the ram is settled, the ghost needs to go back. And all of it if the ghost is trying to reach him and not his hf, where him is going to sooner or later. And all of this just before the siege system is changed, wich is something the devs have stated they are working in. The chances of what you say happens are quite low and unknown.
You are misinterpreting my post. My post is if the siege system happens and attackers still leave scents, a defender can get the scent and use it against the attacker to help ward them off when the attackers come around.
I'm not suggesting you go hunting down people who are trying to ram others.