jorb wrote:bmjclark wrote:Even with 100% permadeath i've found myself less concerned about dying this world than in the past. Stats don't mean near as much considering the changes to combat mean i could probably be killed by 2 people with half my stats where as before maneuvers would of destroyed them. I just kind of fed a character till it was at 1.5-2 mil lp, 100 of all the stats than switched focus to a new character. If i wasn't so lazy i could of pumped a char out with those stats every 2.5-3 weeks easily because of the 300% bonus to feps, table bonuses and high quality metal curios.
Implement level caps, they suggest. It won't lead to alting, they assure me.
You sure took our argument out of context there.
a) Alts are already everywhere because of uncapped skills. You don't want to put all your eggs into one basket because you would lose way too much then by having one character getting killed.
b) Going wide is preferable to going high. Not only has the game a relatively low player count because of people quitting, there are also no new players joining. That may have a number of reasons, but one is very likely the inability to ever catch up with someone who has played since the world started.
People will make combat alts, yes. But they can only ever pilot one (bots aside) at a time. This way if I am a newer player and have reached a stat cap I at least know I will be able to compete with anyone else in combat no matter how long they have been playing even if they maybe will just come back with another alt once I killed their first one. But if I am better at fighting than them so what? Let them come.