ven wrote:jorb wrote:Fundamentally: I want war and armies to be features of the game.
If you want war, and not just combat, you need to add all the features that makes wars into wars.
That means the economic cost of sustained aggression, since wars are expensive. Wars shouldn't be easy, or trivial.
In-game system for treaties and bonds, which can be broken at will, but which should exist in-game and not just on forum PMs.
A vassalage system, since complete destruction of your enemies is a counterproductive move: people who aren't killled can pay taxes, tributes, fight for you, and with their industry intact they produce better goods.
In-game reputation system for large villages/kingdoms to support talks of diplomacy, trade, and deal-making between them and other players. That includes keeping a history of wars declared, wars lost, treaties broken, number of vassals etc. If you want to treat this as a war you have to include the political aspect of it as well. You can't leave that to the forum because you know that doesn't work.
Option of choosing between a limited list of village/kingdom laws that grant certain bonuses and penalties to all members, acting to differentiate between groups and make lone players gravitate toward one or another, according to what they want with the game. Some large groups focus on trading, others on production, others on large scale pvp, and others on small opportunity raids, and large groups should be able to have a distinct personalities and translate that into bonuses and penalties.
Or you can say you just want a free for all noobslaughter gankfest and convince yourselves that's "war".
Making ingame systems for treaties and bonds makes absolutely no sense. The only treaties and alliances that actually matter are the skype and trust based ones. I was a part of like 3 villages in w7, and guess which village claim of those 3 I was oathed to? None. My own vault. Direct in-game systems for politics never work, what you need is to make a game that encourages out-of-the-game politics, as it is now.
The vassalage system idea is so stupid, it can never work, that's just not how people think.
In-game reputation system? "Wars declared"? "Wars lost"? Are you serious? I don't think most PvPers want to roleplay so much that they will actually use these functions. Putting too many functions into a game just destroys the game imho, and there's obviously no need for them since the forum already keeps track of trading reputations and wars.
And making wars expensive adds realism, sure, but punishing an actual war is a ridiculous idea. If anything should be punished (and nothing should be, IMO), it should be randomly killing noobs who boat around rivers.
I think you don't have enough experience in these aspects of the game to have good ideas on them, but to summarize:
the goal is to create a political "canvas" for the players so they can do what they want, maybe slightly encouraging some things (like scents do), it's not to force people into a certain way of playing and thinking as your suggestions would.