Wearing heavy armor, if anything, should slow you down. Then again, we don't have full plate armor in this game. It's closer to classic Greek or Roman style armor given the approximate time period this is supposed to be set (plus we're missing legs and arm armor). If you look at the story of the victory at Marathon, a runner was dispatched, and he made the run in full gear* immediately after the battle in about three hours according to historians, which really isn't all that slow. Only in the last 20-30 years has marathon times dropped below the 2:30:00 mark, and these are people in almost no clothes.
*Well, according to actual historic theory, he was likely dispatched to warn Athens of the approaching Persian army who were routed at Marathon and retreated to make an attack elsewhere. He probably carried full gear to be prepared to fight at the gates or fields surrounding the city.
dafels wrote:So, what would it fix? Attackers would just drop their gear too and it will be way more easier to kill the fleeing person since he doesnt have armour and later come back for the dropped gear? You want people to fight naked, are you a prankster granger?
It's a viable option. Lightweight gear like cloths don't slow you, leather has minimal impact, metal armors slow a good bit. Raiders have to choose how to gear up. Dressing light brings more risk to raiding. Maybe the target takes a person or two out along the way because of it. The obvious issue being "macros to remove gear with a hotkey" in custom clients.
Pan_w_okularach wrote:We've been sparring a lot testing this update and we all came to conclusion that even 2v1 is a death sentence now.
This concerns me. It's always been hard enough to escape, but was at least possible.
jorb wrote:It was implemented because there seemed to us to be a consensus that it was too hard to kill one-another under the last patch, quite simply. Was this not so?
I don't think a small increase in movement speed is the answer unless there's a penalty to using it. I've not tested the pvp aspects of combat at all with this, so couldn't say if there was one, but I'd probably have noticed someone mentioning it if there was at this point. I've mostly stayed out of this balance discussion because I don't PvP, but this just looks broken in the long run.
As for the comment you made about damage, yeah, I can learn to deal with the small hits, but I'd like to be able to get my character up and running relatively quickly if I'm going to be taking that kind of damage all the time. Localized resources are still too uncommon to be relied upon for regular healing. The natural healing plants (yarrow et al) are nice as they provide a wider access, but feel slow, even for the pace of HnH. (That's another topic of discussion... there's two paces to game mechanics. Might write something up later.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.