Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Market Garden

Postby Schattengaenger » Sat Oct 08, 2016 12:55 pm

I'm quiet happy this patch didn't turn out as bad as the operation with the same name.
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Re: Game Development: Market Garden

Postby tyrtix » Sat Oct 08, 2016 6:08 pm

I have to thanks the holy duality of jorbtar for my new clovers, they are lovely :3
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Re: Game Development: Market Garden

Postby ricky » Sat Oct 08, 2016 7:36 pm

anyone know what putting worms in the compost bin does?
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Re: Game Development: Market Garden

Postby Kaios » Sat Oct 08, 2016 7:41 pm

Yeah, they speed up the rate at which it generates. I am not sure if the quality of the worm effects the speed but it doesn't appear to effect the quality of the mulch at all. More worms = faster mulch generation but obviously less space for the mulch to generate should you not be around to pick them out. It doesn't push the worms out so I'd assume it's a loss of mulch, I guess the trade off is you can make it go faster but need to be around to empty it if you have a lot of worms in.
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Re: Game Development: Market Garden

Postby ricky » Sat Oct 08, 2016 8:00 pm

that's what i thought. i was halfway hoping worm Q would slowly rise to meet the Q of the mulch/bin
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jorb wrote:Ideally the game should play itself.

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Re: Game Development: Market Garden

Postby MrPunchers » Sat Oct 08, 2016 8:12 pm

ricky wrote:that's what i thought. i was halfway hoping worm Q would slowly rise to meet the Q of the mulch/bin

That makes a lot of sense, actually. Devs pls this
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Re: Game Development: Market Garden

Postby tyrtix » Sat Oct 08, 2016 8:40 pm

you don't want worms interact with mulch ql... getting high ql ones is a no-no.
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Re: Game Development: Market Garden

Postby MagicManICT » Sat Oct 08, 2016 9:40 pm

We want high Q worms to catch high Q fish, of course. Noobs ;)
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Re: Game Development: Market Garden

Postby tyrtix » Sat Oct 08, 2016 9:51 pm

MagicManICT wrote:We want high Q worms to catch high Q fish, of course. Noobs ;)


Fish ql seems unrelated to bait ql as in legacy, at least using bushcraft pole, but i'm not sure about that.
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Re: Game Development: Market Garden

Postby MagicManICT » Sat Oct 08, 2016 10:29 pm

I'm still a scrub this world. I'm not catching any higher quality fish, so something is capping it (not sure if survival or bait Q). It sounded good. :lol:
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