Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby HasseKebab » Wed Mar 08, 2017 2:52 pm

running while drinking pls!
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Re: Game Development: Another Touch of Fix

Postby Vert » Wed Mar 08, 2017 3:04 pm

bizzer wrote:Get my idea! If you implement this, it will be better than past changes.
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its so simple and so good
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Re: Game Development: Another Touch of Fix

Postby Aceb » Wed Mar 08, 2017 3:06 pm

From one side, I would handshake jorb for fixing the issue with spar IP stacking. (It was strongly situational to be actually useful or not). That was fixed I believe on bigger scale, etc., also the props for "rummaging".

From other side, I see that jorb have done something like, "k, problem fixed but i didnt think about it so here you go and good luck". Even without thinking about people being stuck for some days because of rummaging on beginning or how big impact it will have on combat/combat moves.

That's like using both legs in opposite direction. Now, people, please calm down, test it a couple of days and lets give jorb positive (or not) feedback about what to do. I know most of You "pros" already know that but please... first lets make some tests, because joftars can't make it by themselfs cause of that, there's only 2 of them and they're not even into it, right?

Even the pros state different things that either connect or go two different ways. Jorb is open for another fixes so instead of shit, lets get into work. One cry about IP stacking born another cry about whole combat. But, fuck me, it escalated so quick.

Meanwhile Jorb: Image
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Another Touch of Fix

Postby DeadlyPencil » Wed Mar 08, 2017 3:35 pm

it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.

obviously those 2 comments cant both be true.
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 3:36 pm

DeadlyPencil wrote:it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.

obviously those 2 comments cant both be true.

Nobody said you can't defend against red. Red is super easy to defend against. The problem lies in blue. Now that artful evasion was basically removed from the game there's no way to remove blue opening fast enough to not take massive hits from cleave.
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Another Touch of Fix

Postby bmjclark » Wed Mar 08, 2017 3:42 pm

I see artful evasion got the archery treatment. Extremely strong to useless in one patch.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Another Touch of Fix

Postby r21187 » Wed Mar 08, 2017 3:53 pm

Direkled wrote:Fuck. I didn't know about the wax thing and collected some right before this.


I KNOW! FUCK i get like 10 I DINT KNEW!!!!

anyways was just to build a bag but still -_-
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Another Touch of Fix

Postby r21187 » Wed Mar 08, 2017 3:57 pm

loftar wrote:
NOOBY93 wrote:after 3 weeks and 4 days precisely, we came to the conclusion that people would simply aggro their friends instead of sparring

Indeed.

r21187 wrote:i am confused

It just means you can't use the trick of starting to log out before the opponent has managed to aggro you and keep logging out even after he has aggroed you. In balance, we made it slightly harder to aggro people.


I am still quite confused BUT THANKS!!!! i really like the idea of making harder to aggro people LIKE FOR REAL THANKS!!!!
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Another Touch of Fix

Postby DeadlyPencil » Wed Mar 08, 2017 4:04 pm

NOOBY93 wrote:
DeadlyPencil wrote:it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.

obviously those 2 comments cant both be true.

Nobody said you can't defend against red. Red is super easy to defend against. The problem lies in blue. Now that artful evasion was basically removed from the game there's no way to remove blue opening fast enough to not take massive hits from cleave.


its funny how you said nobody said that and ur name is nobody... and you just so happen to have replied to a post stating exactly what i said lol

NOOBY93 wrote:
Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gainst 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop! ¦]

Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 4:08 pm

My name is Nooby, not Nobody, you dyslexic shit.

I didn't state even close to the same thing, are you capable of reading? I said red and yellow are easy to defend against but blue impossible, and blue is what will shine in this patch. I said that in the first 3 or so pages, 20 minutes after the patch came out.
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