
Jalpha wrote:I believe in my interpretation of things.
Ozzy123 wrote:the idea behind it is just bad
Enjoyment wrote:Do you two have any sort of game-concept? Looks like not, and u should.
When u implement something, stop for a minute and think of any related stuff.
U already broke bow-hunting with previous combat changes and bow nerf for PvP
Now u did the same for miners.
When u implemented those f*cking slimes, which can be mined in some ridiculous amounts (like 30+ from 1 tile), u said "get your miner a good armor" and now u add armor damage, so once my miner mined out another bunch of green k*ckers, he lost all his armor and was KOd in 1 second.
Great job.
But we have a new bird. sure
Enjoyment wrote:Do you two have any sort of game-concept? Looks like not, and u should.
When u implement something, stop for a minute and think of any related stuff.
U already broke bow-hunting with previous combat changes and bow nerf for PvP
Now u did the same for miners.
When u implemented those f*cking slimes, which can be mined in some ridiculous amounts (like 30+ from 1 tile), u said "get your miner a good armor" and now u add armor damage, so once my miner mined out another bunch of green k*ckers, he lost all his armor and was KOd in 1 second.
Great job.
But we have a new bird. sure
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