kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Will
kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
jorb wrote:Stop shitposting.
Vassteel wrote:Granger wrote:The change is that they block now when not set up correctly (free path between the turn points of the markers), which was changed as it had been abused excessively last world.Vassteel wrote:Lets be honest here. Roads are completely broken now. Not so much because of the travel weariness. but because of the fact roads block roads.
Ah I was under the impression that a road would block an intersecting road. thanks for the info.
Vassteel wrote:Will
jorb wrote:On a positive note, we've reached new highs three days in a row. 1558 and possibly counting today. Awesome!
kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Lunarius_Haberdash wrote:kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Should be based on distance as well. And we should only be able to hearth back from close to home.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
jorb wrote:On a positive note, we've reached new highs three days in a row. 1558 and possibly counting today. Awesome!
jorb wrote:I'm not opposed to changes and constructive ideas, but I think that we have to recognize that completely arbitrary zip-zapping is a bit much.
jorb wrote:Merely pointing out: At this stage you would not have wine even if it did reduce TW.ChildhoodObesity wrote:it basically just makes using roads nonexistent
Come now. We both know that isn't true.
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