loftar wrote:Chebermech wrote:will it be possible to get inside the archery tower if not to shoot arrows, then to at least pretend and to shittalk demoralize your enemy with a greater efficiency?
Not currently, but might very well consider adding that.
So placing botted shittalking alts into all towers will insta turn any siege into disaster ?
Consider perception * marksmanship at the very least.
wonder-ass wrote:Increased the building cost of Realm Carins significantly, and enforced greater distances between them
nobody asked for this why? why!
haHA literally nobody is going to fucking be cairn duty now it was already tedious asf to do this shit.
Having better organized countryfolks is the answer. Even if only trusted people can actually place cairns, locals can easily do all the logistics which is a lot. Especially delivering mountains of slag/whatever to save time on chipping stones which IMHO sucked most. Having locals who are lazy asses but demand bonuses is obviously a minus for realm building.
loftar wrote:Mario_Demorez wrote:To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
You may have a point. I don't want to rush into that decision, though.
Why prevent people from placing more cairns in strategicaly important areas ? Cairn density should be a meaningful decision on economy and strategy level. That's why I asked for increasing cairn upkeep. It hurts more throwaway kingdoms with no real auth income. These should become a burden to upkeep. Cairn drying time should be increased to 4 hours to shorten tentacles built overnight.
On unrelated note, I'd love to see developers record every cairn placement and making a movie out of it at the end of the world, so we can later see realm history in highspeed, similar to the movie played after ending the world in Civilization series.
Many people wrote: Too late ...
W12 when ?
rye130 wrote: You can tweak the numbers for that all you want but it doesn't reach a point where its possible for raiding big villages without being ridiculously easy to raid small ones.
..
There was like a 1-2 hour window when you could be online to build new archery towers to defend your base.
Other issues aside, this alone sucks incredibly. If siege system is to be bearable for small people then playing 2h per day should be enough to manage all siege commitments.
Can devs provide explanation why they do not want to go siege window route ? This has been suggested a number of times already.
VDZ wrote:A long post
Agreeing to most of that.
I support the point that no siege mechanics will be balanced unless successful siege outcome is changed from complete wipe to bearable setback.