Forik wrote:1) The ability in ortho cam to be able to move the camera freely, and not have it be locked in the four cardinal directions, back in legacy we had more detailed camera options, and I don't see why adding some (although obviously not in the same way, the legacy camera was static) to the hafen client would take away from the artistic vision of the default client.
Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion. We actually (somewhat to our surprise) had this problem back when we first introduced the orthocam back in Salem, and many people thought we had accidentally added inverse perspective. That being said, I wouldn't necessarily be opposed to adding an alternative camera that unlocks it, I've even considered letting it inherit þe olde
:cam free name. That also being said, I have the feeling that, prior to adding some sense of camera direction with relation to the minimap, it would just end up being even more confusing for people who are already complaining about that aspect, so I feel that there is such an order to those operations.